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Clean up threading

* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
This commit is contained in:
ShadowNinja 2015-04-07 06:13:12 -04:00
parent 6a1047d8c1
commit e4bff8be94
77 changed files with 1594 additions and 2046 deletions

View file

@ -20,18 +20,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef MINIMAP_HEADER
#define MINIMAP_HEADER
#include <map>
#include <string>
#include <vector>
#include "irrlichttypes_extrabloated.h"
#include "client.h"
#include "voxel.h"
#include "jthread/jmutex.h"
#include "jthread/jsemaphore.h"
#include "threading/mutex.h"
#include "threading/semaphore.h"
#include <map>
#include <string>
#include <vector>
#define MINIMAP_MAX_SX 512
#define MINIMAP_MAX_SY 512
enum MinimapMode {
MINIMAP_MODE_OFF,
MINIMAP_MODE_SURFACEx1,
@ -90,6 +91,7 @@ struct QueuedMinimapUpdate {
class MinimapUpdateThread : public UpdateThread {
public:
MinimapUpdateThread() : UpdateThread("Minimap") {}
virtual ~MinimapUpdateThread();
void getMap(v3s16 pos, s16 size, s16 height, bool radar);
@ -105,11 +107,10 @@ public:
MinimapData *data;
protected:
const char *getName() { return "MinimapUpdateThread"; }
virtual void doUpdate();
private:
JMutex m_queue_mutex;
Mutex m_queue_mutex;
std::deque<QueuedMinimapUpdate> m_update_queue;
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};
@ -151,7 +152,7 @@ private:
bool m_enable_shaders;
u16 m_surface_mode_scan_height;
f32 m_angle;
JMutex m_mutex;
Mutex m_mutex;
};
#endif