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Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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77 changed files with 1594 additions and 2046 deletions
13
src/client.h
13
src/client.h
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/connection.h"
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#include "environment.h"
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#include "irrlichttypes_extrabloated.h"
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#include "jthread/jmutex.h"
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#include "threading/mutex.h"
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#include <ostream>
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#include <map>
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#include <set>
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@ -89,14 +89,14 @@ public:
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u32 size()
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{
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JMutexAutoLock lock(m_mutex);
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MutexAutoLock lock(m_mutex);
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return m_queue.size();
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}
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private:
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std::vector<QueuedMeshUpdate*> m_queue;
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std::set<v3s16> m_urgents;
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JMutex m_mutex;
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Mutex m_mutex;
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};
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struct MeshUpdateResult
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@ -119,19 +119,14 @@ private:
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MeshUpdateQueue m_queue_in;
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protected:
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const char *getName()
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{ return "MeshUpdateThread"; }
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virtual void doUpdate();
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public:
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MeshUpdateThread()
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{
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}
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MeshUpdateThread() : UpdateThread("Mesh") {}
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void enqueueUpdate(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent);
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MutexedQueue<MeshUpdateResult> m_queue_out;
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v3s16 m_camera_offset;
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