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Clean up threading

* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
This commit is contained in:
ShadowNinja 2015-04-07 06:13:12 -04:00
parent 6a1047d8c1
commit e4bff8be94
77 changed files with 1594 additions and 2046 deletions

View file

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "jthread/jmutex.h"
#include "threading/mutex.h"
#include <ostream>
#include <map>
#include <set>
@ -89,14 +89,14 @@ public:
u32 size()
{
JMutexAutoLock lock(m_mutex);
MutexAutoLock lock(m_mutex);
return m_queue.size();
}
private:
std::vector<QueuedMeshUpdate*> m_queue;
std::set<v3s16> m_urgents;
JMutex m_mutex;
Mutex m_mutex;
};
struct MeshUpdateResult
@ -119,19 +119,14 @@ private:
MeshUpdateQueue m_queue_in;
protected:
const char *getName()
{ return "MeshUpdateThread"; }
virtual void doUpdate();
public:
MeshUpdateThread()
{
}
MeshUpdateThread() : UpdateThread("Mesh") {}
void enqueueUpdate(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent);
MutexedQueue<MeshUpdateResult> m_queue_out;
v3s16 m_camera_offset;