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Clean up threading

* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
This commit is contained in:
ShadowNinja 2015-04-07 06:13:12 -04:00
parent 6a1047d8c1
commit e4bff8be94
77 changed files with 1594 additions and 2046 deletions

View file

@ -414,7 +414,7 @@ private:
// Maps a texture name to an index in the former.
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_textureinfo_cache_mutex;
Mutex m_textureinfo_cache_mutex;
// Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
@ -490,7 +490,7 @@ u32 TextureSource::getTextureId(const std::string &name)
/*
See if texture already exists
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if (n != m_name_to_id.end())
@ -593,7 +593,7 @@ u32 TextureSource::generateTexture(const std::string &name)
/*
See if texture already exists
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if (n != m_name_to_id.end()) {
@ -631,7 +631,7 @@ u32 TextureSource::generateTexture(const std::string &name)
Add texture to caches (add NULL textures too)
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
TextureInfo ti(name, tex);
@ -643,7 +643,7 @@ u32 TextureSource::generateTexture(const std::string &name)
std::string TextureSource::getTextureName(u32 id)
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
if (id >= m_textureinfo_cache.size())
{
@ -658,7 +658,7 @@ std::string TextureSource::getTextureName(u32 id)
video::ITexture* TextureSource::getTexture(u32 id)
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
if (id >= m_textureinfo_cache.size())
return NULL;
@ -712,7 +712,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
void TextureSource::rebuildImagesAndTextures()
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
MutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
sanity_check(driver);