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Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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77 changed files with 1594 additions and 2046 deletions
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@ -651,14 +651,14 @@ void ClientLauncher::speed_tests()
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infostream << "Around 5000/ms should do well here." << std::endl;
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TimeTaker timer("Testing mutex speed");
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JMutex m;
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Mutex m;
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u32 n = 0;
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u32 i = 0;
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do {
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n += 10000;
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for (; i < n; i++) {
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m.Lock();
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m.Unlock();
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m.lock();
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m.unlock();
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}
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}
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// Do at least 10ms
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