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Only try to load from possible player files

This commit is contained in:
ShadowNinja 2014-06-01 13:11:37 -04:00
parent 7e6db1b803
commit e491f8cd48
3 changed files with 37 additions and 67 deletions

View file

@ -335,7 +335,7 @@ public:
RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
virtual ~RemotePlayer() {}
void save(const std::string &savedir);
void save(std::string savedir);
PlayerSAO *getPlayerSAO()
{ return m_sao; }