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Only try to load from possible player files

This commit is contained in:
ShadowNinja 2014-06-01 13:11:37 -04:00
parent 7e6db1b803
commit e491f8cd48
3 changed files with 37 additions and 67 deletions

View file

@ -443,46 +443,35 @@ void ServerEnvironment::savePlayer(const std::string &playername)
Player *ServerEnvironment::loadPlayer(const std::string &playername)
{
std::string players_path = m_path_world + DIR_DELIM "players";
std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
bool newplayer = false;
bool foundplayer = false;
bool found = false;
if (!player) {
player = new RemotePlayer(m_gamedef);
newplayer = true;
}
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for (u32 i = 0; i < player_files.size(); i++) {
if (player_files[i].dir)
continue;
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
// Load player to see what is its name
RemotePlayer testplayer(m_gamedef);
std::string path = players_path + playername;
for (u32 i = 0; i < 1000; i++) {
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if (!is.good()) {
infostream << "Failed to read " << path << std::endl;
continue;
return NULL;
}
player->deSerialize(is, player_files[i].name);
if (!string_allowed(player->getName(), PLAYERNAME_ALLOWED_CHARS)) {
infostream << "Not loading player with invalid name: "
<< player->getName() << std::endl;
continue;
}
if (player->getName() == playername) {
// We found our player
foundplayer = true;
testplayer.deSerialize(is, path);
if (testplayer.getName() == playername) {
*player = testplayer;
found = true;
break;
}
path = players_path + playername + itos(i);
}
if (!foundplayer) {
if (!found) {
infostream << "Player file for player " << playername
<< " not found" << std::endl;
return NULL;
}
if (newplayer) {