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Unify wield item handling (#8677)

This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
This commit is contained in:
SmallJoker 2019-08-07 19:16:31 +02:00 committed by GitHub
parent 003af74213
commit e462a9a5ef
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14 changed files with 154 additions and 249 deletions

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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "tool.h"
#include "itemdef.h"
#include "itemgroup.h"
#include "log.h"
#include "inventory.h"
@ -277,4 +278,16 @@ PunchDamageResult getPunchDamage(
return result;
}
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand)
{
float max_d = def_selected.range;
float max_d_hand = def_hand.range;
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;
else if (max_d < 0)
max_d = 4.0f;
return max_d;
}