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Biome API: Add noise defined biome blend
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7 changed files with 52 additions and 14 deletions
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@ -68,13 +68,15 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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noise_height = new Noise(&sp->np_height, seed, csize.X, csize.Z);
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// 3D terrain noise
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noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z);
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noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z);
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noise_ground = new Noise(&sp->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
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noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z);
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noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z);
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noise_ground = new Noise(&sp->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
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// Biome noise
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noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
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noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
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noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
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noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
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noise_heat_blend = new Noise(¶ms->np_biome_heat_blend, seed, csize.X, csize.Z);
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noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z);
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//// Resolve nodes to be used
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INodeDefManager *ndef = emerge->ndef;
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@ -116,6 +118,8 @@ MapgenV5::~MapgenV5()
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delete noise_heat;
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delete noise_humidity;
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delete noise_heat_blend;
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delete noise_humidity_blend;
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delete[] heightmap;
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delete[] biomemap;
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@ -330,7 +334,13 @@ void MapgenV5::calculateNoise()
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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noise_heat_blend->perlinMap2D(x, z);
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noise_humidity_blend->perlinMap2D(x, z);
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for (s32 i = 0; i < csize.X * csize.Z; i++) {
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noise_heat->result[i] += noise_heat_blend->result[i];
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noise_humidity->result[i] += noise_humidity_blend->result[i];
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}
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//printf("calculateNoise: %dus\n", t.stop());
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}
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