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Add unit tests for SAO load / unload behaviour
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8 changed files with 332 additions and 7 deletions
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@ -49,6 +49,7 @@ class ServerScripting:
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public:
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ServerScripting(Server* server);
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void loadBuiltin();
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// use ScriptApiBase::loadMod() to load mods
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// Save globals that are copied into other Lua envs
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