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Add unit tests for SAO load / unload behaviour
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8 changed files with 332 additions and 7 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "log.h"
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#include "settings.h"
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#include "filesys.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_areastore.h"
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#include "lua_api/l_auth.h"
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@ -89,6 +90,12 @@ ServerScripting::ServerScripting(Server* server):
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infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
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}
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void ServerScripting::loadBuiltin()
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{
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loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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checkSetByBuiltin();
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}
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void ServerScripting::saveGlobals()
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{
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SCRIPTAPI_PRECHECKHEADER
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