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Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the client
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6 changed files with 44 additions and 40 deletions
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@ -809,16 +809,6 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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// Activate stored objects
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activateObjects(block, dtime_s);
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// Calculate weather conditions
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if (m_use_weather) {
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m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block);
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m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block);
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} else {
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block->heat = HEAT_UNDEFINED;
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block->humidity = HUMIDITY_UNDEFINED;
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block->weather_update_time = 0;
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}
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// Run node timers
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std::map<v3s16, NodeTimer> elapsed_timers =
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