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Actually fix weather

The real problem was that MapBlocks were not activated before getting sent to the client
This commit is contained in:
kwolekr 2013-11-17 01:59:04 -05:00
parent 90e7832408
commit e396fb2984
6 changed files with 44 additions and 40 deletions

View file

@ -809,16 +809,6 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
// Activate stored objects
activateObjects(block, dtime_s);
// Calculate weather conditions
if (m_use_weather) {
m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block);
m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block);
} else {
block->heat = HEAT_UNDEFINED;
block->humidity = HUMIDITY_UNDEFINED;
block->weather_update_time = 0;
}
// Run node timers
std::map<v3s16, NodeTimer> elapsed_timers =