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refacto: rendering engine singleton removal step 1 (filesystem)

Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
This commit is contained in:
Loic Blot 2021-04-28 10:22:13 +02:00 committed by Loïc Blot
parent bc1888ff21
commit e34d28af9f
5 changed files with 84 additions and 86 deletions

View file

@ -34,9 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverlist.h"
#include "mapgen/mapgen.h"
#include "settings.h"
#include <IFileArchive.h>
#include <IFileSystem.h>
#include "client/client.h"
#include "client/renderingengine.h"
#include "network/networkprotocol.h"
@ -630,74 +628,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
fs::CreateAllDirs(absolute_destination);
io::IFileSystem *fs = RenderingEngine::get_filesystem();
if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
lua_pushboolean(L,false);
return 1;
}
sanity_check(fs->getFileArchiveCount() > 0);
/**********************************************************************/
/* WARNING this is not threadsafe!! */
/**********************************************************************/
io::IFileArchive* opened_zip =
fs->getFileArchive(fs->getFileArchiveCount()-1);
const io::IFileList* files_in_zip = opened_zip->getFileList();
unsigned int number_of_files = files_in_zip->getFileCount();
for (unsigned int i=0; i < number_of_files; i++) {
std::string fullpath = destination;
fullpath += DIR_DELIM;
fullpath += files_in_zip->getFullFileName(i).c_str();
std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
if (!files_in_zip->isDirectory(i)) {
if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
io::IReadFile* toread = opened_zip->createAndOpenFile(i);
FILE *targetfile = fopen(fullpath.c_str(),"wb");
if (targetfile == NULL) {
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
char read_buffer[1024];
long total_read = 0;
while (total_read < toread->getSize()) {
unsigned int bytes_read =
toread->read(read_buffer,sizeof(read_buffer));
if ((bytes_read == 0 ) ||
(fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
{
fclose(targetfile);
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
total_read += bytes_read;
}
fclose(targetfile);
}
}
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,true);
lua_pushboolean(L, getClient(L)->extractZipFile(zipfile, destination));
return 1;
}