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refacto: rendering engine singleton removal step 1 (filesystem)

Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
This commit is contained in:
Loic Blot 2021-04-28 10:22:13 +02:00 committed by Loïc Blot
parent bc1888ff21
commit e34d28af9f
5 changed files with 84 additions and 86 deletions

View file

@ -59,10 +59,9 @@ public:
static RenderingEngine *get_instance() { return s_singleton; }
static io::IFileSystem *get_filesystem()
io::IFileSystem *get_filesystem()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getFileSystem();
return m_device->getFileSystem();
}
static video::IVideoDriver *get_video_driver()