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refacto: rendering engine singleton removal step 1 (filesystem)

Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
This commit is contained in:
Loic Blot 2021-04-28 10:22:13 +02:00 committed by Loïc Blot
parent bc1888ff21
commit e34d28af9f
5 changed files with 84 additions and 86 deletions

View file

@ -1465,7 +1465,7 @@ bool Game::connectToServer(const GameStartData &start_data,
start_data.password, start_data.address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), m_game_ui.get());
RenderingEngine::get_instance(), connect_address.isIPv6(), m_game_ui.get());
client->m_simple_singleplayer_mode = simple_singleplayer_mode;