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Stratum ore: Allow use with no noise for simple horizontal strata
If either of the 2 noise parameters are omitted the ore will occur from y_min to y_max in a simple horizontal stratum. As this does not compute noise performance improves, and is ideal for placing many layers. Clean up some nearby ore documentation.
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4 changed files with 62 additions and 25 deletions
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@ -433,14 +433,16 @@ void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed,
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PcgRandom pr(blockseed + 4234);
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MapNode n_ore(c_ore, 0, ore_param2);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(&np, 0, sx, sz);
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noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz);
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if (flags & OREFLAG_USE_NOISE) {
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if (!(noise && noise_stratum_thickness)) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(&np, 0, sx, sz);
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noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz);
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}
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noise->perlinMap2D(nmin.X, nmin.Z);
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noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z);
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}
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noise->perlinMap2D(nmin.X, nmin.Z);
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noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z);
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size_t index = 0;
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@ -452,10 +454,18 @@ void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed,
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continue;
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}
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float nmid = noise->result[index];
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float nhalfthick = noise_stratum_thickness->result[index] / 2.0f;
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int y0 = MYMAX(nmin.Y, nmid - nhalfthick);
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int y1 = MYMIN(nmax.Y, nmid + nhalfthick);
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int y0;
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int y1;
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if (flags & OREFLAG_USE_NOISE) {
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float nmid = noise->result[index];
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float nhalfthick = noise_stratum_thickness->result[index] / 2.0f;
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y0 = MYMAX(nmin.Y, nmid - nhalfthick);
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y1 = MYMIN(nmax.Y, nmid + nhalfthick);
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} else {
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y0 = nmin.Y;
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y1 = nmax.Y;
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}
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for (int y = y0; y <= y1; y++) {
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if (pr.range(1, clust_scarcity) != 1)
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