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When minimap is disabled in configuration, really disable it (#5771)

* When minimap is disabled in configuration, really disable it
This commit is contained in:
Loïc Blot 2017-05-19 07:25:27 +02:00 committed by GitHub
parent 1c6d2f596d
commit e25a38e3fb
7 changed files with 28 additions and 19 deletions

View file

@ -715,16 +715,19 @@ public:
m_eye_position_pixel.set(eye_position_array, services);
m_eye_position_vertex.set(eye_position_array, services);
float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
if (m_client->getMinimap()) {
float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y;
minimap_yaw_array[2] = minimap_yaw.Z;
minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y;
minimap_yaw_array[2] = minimap_yaw.Z;
#else
minimap_yaw.getAs3Values(minimap_yaw_array);
minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
m_minimap_yaw.set(minimap_yaw_array, services);
m_minimap_yaw.set(minimap_yaw_array, services);
}
SamplerLayer_t base_tex = 0,
normal_tex = 1,
@ -1948,7 +1951,8 @@ bool Game::createClient(const std::string &playername,
}
mapper = client->getMinimap();
mapper->setMinimapMode(MINIMAP_MODE_OFF);
if (mapper)
mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;
}
@ -2781,7 +2785,7 @@ void Game::toggleHud()
void Game::toggleMinimap(bool shift_pressed)
{
if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@ -4194,7 +4198,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
@ -4229,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Update minimap pos and rotation
*/
if (flags.show_minimap && flags.show_hud) {
if (mapper && flags.show_minimap && flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}