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When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
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parent
1c6d2f596d
commit
e25a38e3fb
7 changed files with 28 additions and 19 deletions
26
src/game.cpp
26
src/game.cpp
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@ -715,16 +715,19 @@ public:
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m_eye_position_pixel.set(eye_position_array, services);
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m_eye_position_vertex.set(eye_position_array, services);
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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if (m_client->getMinimap()) {
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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minimap_yaw_array[0] = minimap_yaw.X;
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minimap_yaw_array[1] = minimap_yaw.Y;
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minimap_yaw_array[2] = minimap_yaw.Z;
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minimap_yaw_array[0] = minimap_yaw.X;
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minimap_yaw_array[1] = minimap_yaw.Y;
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minimap_yaw_array[2] = minimap_yaw.Z;
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#else
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minimap_yaw.getAs3Values(minimap_yaw_array);
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minimap_yaw.getAs3Values(minimap_yaw_array);
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#endif
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m_minimap_yaw.set(minimap_yaw_array, services);
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m_minimap_yaw.set(minimap_yaw_array, services);
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}
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SamplerLayer_t base_tex = 0,
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normal_tex = 1,
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@ -1948,7 +1951,8 @@ bool Game::createClient(const std::string &playername,
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}
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mapper = client->getMinimap();
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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if (mapper)
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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return true;
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}
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@ -2781,7 +2785,7 @@ void Game::toggleHud()
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void Game::toggleMinimap(bool shift_pressed)
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{
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if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
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if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
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return;
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if (shift_pressed) {
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@ -4194,7 +4198,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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TimeTaker tt_draw("mainloop: draw");
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driver->beginScene(true, true, skycolor);
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draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
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draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
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guienv, screensize, skycolor, flags.show_hud,
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flags.show_minimap);
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@ -4229,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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/*
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Update minimap pos and rotation
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*/
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if (flags.show_minimap && flags.show_hud) {
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if (mapper && flags.show_minimap && flags.show_hud) {
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mapper->setPos(floatToInt(player->getPosition(), BS));
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mapper->setAngle(player->getYaw());
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}
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