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https://github.com/luanti-org/luanti.git
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Clean-up Minimap code
- Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
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commit
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5 changed files with 450 additions and 398 deletions
146
src/minimap.h
146
src/minimap.h
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@ -20,14 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MINIMAP_HEADER
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#define MINIMAP_HEADER
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#include <map>
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#include <string>
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#include <vector>
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#include "irrlichttypes_extrabloated.h"
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#include "client.h"
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#include "voxel.h"
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#include "jthread/jmutex.h"
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#include "jthread/jsemaphore.h"
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#include <map>
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#include <string>
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#include <vector>
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#define MINIMAP_MAX_SX 512
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#define MINIMAP_MAX_SY 512
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enum MinimapMode {
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MINIMAP_MODE_OFF,
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@ -36,31 +39,37 @@ enum MinimapMode {
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MINIMAP_MODE_SURFACEx4,
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MINIMAP_MODE_RADARx1,
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MINIMAP_MODE_RADARx2,
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MINIMAP_MODE_RADARx4
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MINIMAP_MODE_RADARx4,
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MINIMAP_MODE_COUNT,
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};
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struct MinimapPixel
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{
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struct MinimapModeDef {
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bool is_radar;
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u16 scan_height;
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u16 map_size;
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};
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struct MinimapPixel {
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u16 id;
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u16 height;
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u16 air_count;
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u16 light;
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};
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struct MinimapMapblock
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{
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struct MinimapMapblock {
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void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
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MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
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};
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struct MinimapData
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{
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bool radar;
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struct MinimapData {
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bool is_radar;
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MinimapMode mode;
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v3s16 pos;
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v3s16 old_pos;
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u16 scan_height;
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u16 map_size;
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MinimapPixel minimap_scan[512 * 512];
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MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
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bool map_invalidated;
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bool minimap_shape_round;
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video::IImage *minimap_image;
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@ -74,104 +83,79 @@ struct MinimapData
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video::ITexture *player_marker;
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};
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struct QueuedMinimapUpdate
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{
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struct QueuedMinimapUpdate {
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v3s16 pos;
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MinimapMapblock *data;
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QueuedMinimapUpdate();
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~QueuedMinimapUpdate();
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};
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/*
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A thread-safe queue of minimap mapblocks update tasks
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*/
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class MinimapUpdateQueue
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{
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class MinimapUpdateThread : public UpdateThread {
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public:
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MinimapUpdateQueue();
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virtual ~MinimapUpdateThread();
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~MinimapUpdateQueue();
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void getMap(v3s16 pos, s16 size, s16 height, bool radar);
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MinimapPixel *getMinimapPixel(v3s16 pos, s16 height, s16 *pixel_height);
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s16 getAirCount(v3s16 pos, s16 height);
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video::SColor getColorFromId(u16 id);
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bool addBlock(v3s16 pos, MinimapMapblock *data);
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void enqueueBlock(v3s16 pos, MinimapMapblock *data);
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QueuedMinimapUpdate *pop();
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bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
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bool popBlockUpdate(QueuedMinimapUpdate *update);
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u32 size()
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{
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JMutexAutoLock lock(m_mutex);
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return m_queue.size();
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}
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private:
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std::list<QueuedMinimapUpdate*> m_queue;
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JMutex m_mutex;
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};
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class MinimapUpdateThread : public UpdateThread
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{
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private:
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MinimapUpdateQueue m_queue;
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std::map<v3s16, MinimapMapblock *> m_blocks_cache;
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MinimapData *data;
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protected:
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const char *getName()
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{ return "MinimapUpdateThread"; }
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{
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return "MinimapUpdateThread";
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}
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virtual void doUpdate();
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public:
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MinimapUpdateThread(IrrlichtDevice *device, Client *client)
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{
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this->device = device;
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this->client = client;
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this->driver = device->getVideoDriver();
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this->tsrc = client->getTextureSource();
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}
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~MinimapUpdateThread();
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void getMap (v3s16 pos, s16 size, s16 height, bool radar);
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MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
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s16 getAirCount (v3s16 pos, s16 height);
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video::SColor getColorFromId(u16 id);
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void enqueue_Block(v3s16 pos, MinimapMapblock *data);
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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ITextureSource *tsrc;
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MinimapData *data;
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private:
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JMutex m_queue_mutex;
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std::deque<QueuedMinimapUpdate> m_update_queue;
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std::map<v3s16, MinimapMapblock *> m_blocks_cache;
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};
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class Mapper
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{
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private:
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MinimapUpdateThread *m_minimap_update_thread;
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video::ITexture *minimap_texture;
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scene::SMeshBuffer *m_meshbuffer;
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bool m_enable_shaders;
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u16 m_surface_mode_scan_height;
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JMutex m_mutex;
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class Mapper {
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public:
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Mapper(IrrlichtDevice *device, Client *client);
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~Mapper();
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void addBlock(v3s16 pos, MinimapMapblock *data);
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void setPos(v3s16 pos);
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video::ITexture* getMinimapTexture();
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v3f getYawVec();
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MinimapMode getMinimapMode();
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void setPos(v3s16 pos);
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void setAngle(f32 angle);
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void setMinimapMode(MinimapMode mode);
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void toggleMinimapShape();
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video::ITexture *getMinimapTexture();
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void blitMinimapPixelsToImageRadar(video::IImage *map_image);
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void blitMinimapPixelsToImageSurface(video::IImage *map_image,
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video::IImage *heightmap_image);
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scene::SMeshBuffer *getMinimapMeshBuffer();
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void drawMinimap();
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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LocalPlayer *player;
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ITextureSource *tsrc;
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IShaderSource *shdrsrc;
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MinimapData *data;
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private:
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ITextureSource *m_tsrc;
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IShaderSource *m_shdrsrc;
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INodeDefManager *m_ndef;
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MinimapUpdateThread *m_minimap_update_thread;
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scene::SMeshBuffer *m_meshbuffer;
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bool m_enable_shaders;
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u16 m_surface_mode_scan_height;
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f32 m_angle;
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JMutex m_mutex;
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};
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#endif
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