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Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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13 changed files with 1060 additions and 56 deletions
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src/scriptapi_particles.h
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src/scriptapi_particles.h
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/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_PARTICLES_H_
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#define LUA_PARTICLES_H_
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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int l_add_particle(lua_State *L);
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int l_add_particlespawner(lua_State *L);
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int l_delete_particlespawner(lua_State *L);
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#endif
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