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Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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ab57fdac44
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13 changed files with 1060 additions and 56 deletions
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@ -35,12 +35,13 @@ class Particle : public scene::ISceneNode
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IGameDef* gamedef,
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scene::ISceneManager* mgr,
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LocalPlayer *player,
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s32 id,
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ClientEnvironment &env,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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bool collisiondetection,
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AtlasPointer texture
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);
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~Particle();
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@ -69,6 +70,10 @@ class Particle : public scene::ISceneNode
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{ return m_expiration < m_time; }
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private:
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void updateLight(ClientEnvironment &env);
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void updateVertices();
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video::S3DVertex m_vertices[4];
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float m_time;
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float m_expiration;
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@ -87,12 +92,71 @@ private:
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float m_size;
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AtlasPointer m_ap;
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u8 m_light;
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bool m_collisiondetection;
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};
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class ParticleSpawner
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{
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public:
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ParticleSpawner(IGameDef* gamedef,
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scene::ISceneManager *smgr,
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LocalPlayer *player,
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u16 amount,
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float time,
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v3f minp, v3f maxp,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection,
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AtlasPointer ap,
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u32 id);
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~ParticleSpawner();
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void step(float dtime, ClientEnvironment &env);
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bool get_expired ()
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{ return (m_amount <= 0) && m_spawntime != 0; }
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private:
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float m_time;
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IGameDef *m_gamedef;
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scene::ISceneManager *m_smgr;
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LocalPlayer *m_player;
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u16 m_amount;
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float m_spawntime;
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v3f m_minpos;
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v3f m_maxpos;
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v3f m_minvel;
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v3f m_maxvel;
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v3f m_minacc;
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v3f m_maxacc;
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float m_minexptime;
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float m_maxexptime;
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float m_minsize;
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float m_maxsize;
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AtlasPointer m_ap;
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std::vector<float> m_spawntimes;
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bool m_collisiondetection;
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};
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void allparticles_step (float dtime, ClientEnvironment &env);
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void allparticlespawners_step (float dtime, ClientEnvironment &env);
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void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void delete_particlespawner (u32 id);
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void clear_particles ();
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void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
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LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
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const TileSpec tiles[]);
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void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
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LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
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const TileSpec tiles[]);
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void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
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LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
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const TileSpec tiles[]);
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#endif
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