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Remove top left minetest watermark

Move version information into the window caption.

On popular player request.

Fixes #4209.
This commit is contained in:
est31 2016-07-03 19:36:51 +02:00
parent 3c63c3044d
commit e1aa98fe07
4 changed files with 13 additions and 23 deletions

View file

@ -1273,10 +1273,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
setStaticText(guitext_chat, recent_chat);
// Update gui element size and position
s32 chat_y = 5 + line_height;
s32 chat_y = 5;
if (show_debug)
chat_y += line_height;
chat_y += 2 * line_height;
// first pass to calculate height of text to be set
s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
@ -2205,6 +2205,8 @@ bool Game::createClient(const std::string &playername,
/* Set window caption
*/
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" ";
str += utf8_to_wide(g_version_hash);
str += L" [";
str += driver->getName();
str += L"]";
@ -4347,11 +4349,6 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
<< ", RTT = " << client->getRTT();
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else if (flags.show_hud || flags.show_chat) {
std::ostringstream os(std::ios_base::binary);
os << PROJECT_NAME_C " " << g_version_hash;
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
}