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Make inventory GUI do sane things when server-side inventory acts unusually

This commit is contained in:
Perttu Ahola 2012-09-02 22:51:38 +03:00
parent 6495007924
commit e1a495ee30
4 changed files with 105 additions and 4 deletions

View file

@ -733,6 +733,54 @@ void GUIFormSpecMenu::drawMenu()
void GUIFormSpecMenu::updateSelectedItem()
{
// WARNING: BLACK MAGIC
// See if there is a stack suited for our current guess.
// If such stack does not exist, clear the guess.
if(m_selected_content_guess.name != "")
{
bool found = false;
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
const ListDrawSpec &s = m_inventorylists[i];
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
if(!inv)
continue;
InventoryList *list = inv->getList(s.listname);
if(!list)
continue;
for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
u32 item_i = i + s.start_item_i;
if(item_i >= list->getSize())
continue;
ItemStack stack = list->getItem(item_i);
if(stack.name == m_selected_content_guess.name &&
stack.count == m_selected_content_guess.count){
found = true;
if(m_selected_item){
// If guessed stack is already selected, all is fine
if(m_selected_item->inventoryloc == s.inventoryloc &&
m_selected_item->listname == s.listname &&
m_selected_item->i == (s32)item_i &&
m_selected_amount == stack.count){
break;
}
delete m_selected_item;
m_selected_item = NULL;
}
infostream<<"Client: Changing selected content guess to "
<<s.inventoryloc.dump()<<" "<<s.listname
<<" "<<item_i<<std::endl;
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
m_selected_amount = stack.count;
break;
}
}
}
if(!found){
infostream<<"Client: Discarding selected content guess: "
<<m_selected_content_guess.getItemString()<<std::endl;
m_selected_content_guess.name = "";
}
}
// If the selected stack has become empty for some reason, deselect it.
// If the selected stack has become smaller, adjust m_selected_amount.
if(m_selected_item)
@ -1054,21 +1102,28 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Check how many items can be moved
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
if(leftover.count == stack_from.count)
// If source stack cannot be added to destination stack at all,
// they are swapped
if(leftover.count == stack_from.count && leftover.name == stack_from.name)
{
// Swap the stacks
m_selected_amount = stack_to.count;
// In case the server doesn't directly swap them but instead
// moves stack_to somewhere else, set this
m_selected_content_guess = stack_to;
m_selected_content_guess_inventory = s.inventoryloc;
}
// Source stack goes fully into destination stack
else if(leftover.empty())
{
// Item fits
m_selected_amount -= move_amount;
m_selected_content_guess = ItemStack(); // Clear
}
// Source stack goes partly into destination stack
else
{
// Item only fits partially
move_amount -= leftover.count;
m_selected_amount -= move_amount;
m_selected_content_guess = ItemStack(); // Clear
}
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
@ -1084,6 +1139,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
}
else if(drop_amount > 0)
{
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_DROP
assert(m_selected_item && m_selected_item->isValid());
@ -1107,6 +1164,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
}
else if(craft_amount > 0)
{
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_CRAFT
assert(s.isValid());
@ -1126,6 +1185,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
m_selected_item = NULL;
m_selected_amount = 0;
m_selected_dragging = false;
m_selected_content_guess = ItemStack();
}
}
if(event.EventType==EET_GUI_EVENT)