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Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)

This commit is contained in:
lhofhansl 2016-10-30 20:35:55 -07:00 committed by kwolekr
parent 595932a860
commit e1842ed370
3 changed files with 11 additions and 1 deletions

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@ -849,6 +849,13 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
# At this distance the server will aggressively optimize which blocks are sent to clients.
# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
# Setting this to a value greater than max_block_send_distance disables this optimization.
# Stated in mapblocks (16 nodes)
block_send_optimize_distance (block send optimize distance) int 4 2
[*Mapgen]
# Name of map generator to be used when creating a new world.