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Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
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3 changed files with 11 additions and 1 deletions
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@ -849,6 +849,13 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
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# Liquid update interval in seconds.
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liquid_update (Liquid update tick) float 1.0
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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block_send_optimize_distance (block send optimize distance) int 4 2
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[*Mapgen]
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# Name of map generator to be used when creating a new world.
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