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Simulate all keys being released when when game loses focus (#13336)
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3 changed files with 44 additions and 8 deletions
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@ -109,6 +109,12 @@ public:
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bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
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void clear();
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void releaseAllKeys()
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{
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m_keys_released |= m_keys_down;
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m_keys_down.reset();
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}
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bool wasKeyDown(GameKeyType b)
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{
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bool r = m_past_keys_pressed[b];
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