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Fix some (MSVC) compiler warnings

This commit is contained in:
Lars Mueller 2025-04-04 17:09:12 +02:00 committed by Lars Müller
parent 695d526764
commit e1143783e5
8 changed files with 13 additions and 15 deletions

View file

@ -549,12 +549,10 @@ void SelfType::MeshExtractor::deferAddMesh(
static core::matrix4 loadTransform(const tiniergltf::Node::Matrix &m, SkinnedMesh::SJoint *joint)
{
// Note: Under the hood, this casts these doubles to floats.
core::matrix4 mat = convertHandedness(core::matrix4(
m[0], m[1], m[2], m[3],
m[4], m[5], m[6], m[7],
m[8], m[9], m[10], m[11],
m[12], m[13], m[14], m[15]));
core::matrix4 mat;
for (size_t i = 0; i < m.size(); ++i)
mat[i] = static_cast<f32>(m[i]);
mat = convertHandedness(mat);
// Decompose the matrix into translation, scale, and rotation.
joint->Animatedposition = mat.getTranslation();