mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
Clarify some documentation (#16301)
This commit is contained in:
parent
61551cfc3a
commit
e0f8243629
1 changed files with 78 additions and 73 deletions
151
doc/lua_api.md
151
doc/lua_api.md
|
@ -142,7 +142,7 @@ Mods
|
|||
Mod load path
|
||||
-------------
|
||||
|
||||
Paths are relative to the directories listed in the [Paths] section above.
|
||||
Paths are relative to the directories listed in the [Paths](#paths) section above.
|
||||
|
||||
* `games/<gameid>/mods/`
|
||||
* `mods/`
|
||||
|
@ -261,7 +261,7 @@ It is parsed by the main menu settings dialogue to list mod-specific
|
|||
settings in the "Mods" category.
|
||||
|
||||
`core.settings` can be used to read custom or engine settings.
|
||||
See [`Settings`].
|
||||
See [Settings](#settings).
|
||||
|
||||
### `init.lua`
|
||||
|
||||
|
@ -273,7 +273,7 @@ registered callbacks.
|
|||
|
||||
Media files (textures, sounds, whatever) that will be transferred to the
|
||||
client and will be available for use by the mod and translation files for
|
||||
the clients (see [Translations]). Accepted characters for names are:
|
||||
the clients (see [Translations](#translations)). Accepted characters for names are:
|
||||
|
||||
a-zA-Z0-9_.-
|
||||
|
||||
|
@ -1293,8 +1293,8 @@ These sound-groups are played back by the engine if provided.
|
|||
Registered definitions
|
||||
======================
|
||||
|
||||
Anything added using certain [Registration functions] gets added to one or more
|
||||
of the global [Registered definition tables].
|
||||
Anything added using certain [Registration functions](#registration-functions) gets added to one or more
|
||||
of the global [Registered definition tables](#registered-definition-tables)
|
||||
|
||||
Note that in some cases you will stumble upon things that are not contained
|
||||
in these tables (e.g. when a mod has been removed). Always check for
|
||||
|
@ -1327,7 +1327,7 @@ The definition of a node is stored and can be accessed by using
|
|||
core.registered_nodes[node.name]
|
||||
```
|
||||
|
||||
See [Registered definitions].
|
||||
See [Node definition](#node-definition)
|
||||
|
||||
Nodes are passed by value between Lua and the engine.
|
||||
They are represented by a table:
|
||||
|
@ -1492,7 +1492,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
|
|||
* `param2` will not be used by the engine and can be used to store
|
||||
an arbitrary value
|
||||
|
||||
Nodes can also contain extra data. See [Node Metadata].
|
||||
Nodes can also contain extra data. See [Node Metadata](#node-metadata)
|
||||
|
||||
Node drawtypes
|
||||
--------------
|
||||
|
@ -1584,7 +1584,7 @@ There are a bunch of different looking node types.
|
|||
* `nodebox`
|
||||
* Often used for stairs and slabs.
|
||||
* Allows defining nodes consisting of an arbitrary number of boxes.
|
||||
* See [Node boxes] below for more information.
|
||||
* See [Node boxes](#node-boxes) below for more information.
|
||||
* `mesh`
|
||||
* Uses models for nodes.
|
||||
* Tiles should hold model materials textures.
|
||||
|
@ -1966,7 +1966,7 @@ Vector (ie. a position)
|
|||
vector.new(x, y, z)
|
||||
```
|
||||
|
||||
See [Spatial Vectors] for details.
|
||||
See [Spatial Vectors](#spatial-vectors) for details.
|
||||
|
||||
`pointed_thing`
|
||||
---------------
|
||||
|
@ -2174,10 +2174,10 @@ An apple:
|
|||
{name="default:apple", count=1, wear=0, metadata=""}
|
||||
```
|
||||
|
||||
### `ItemStack`
|
||||
### `ItemStack` format
|
||||
|
||||
A native C++ format with many helper methods. Useful for converting
|
||||
between formats. See the [Class reference] section for details.
|
||||
between formats. See the [Class Reference](#class-reference) section for details.
|
||||
|
||||
|
||||
|
||||
|
@ -2233,7 +2233,7 @@ Groups of entities
|
|||
|
||||
For entities, groups are, as of now, used only for calculating damage.
|
||||
The rating is the percentage of damage caused by items with this damage group.
|
||||
See [Entity damage mechanism].
|
||||
See [Entity damage mechanism](#entity-damage-mechanism).
|
||||
|
||||
```lua
|
||||
object:get_armor_groups() --> a group-rating table (e.g. {fleshy=100})
|
||||
|
@ -2354,7 +2354,7 @@ to games.
|
|||
from destroyed nodes.
|
||||
* `0` is something that is directly accessible at the start of gameplay
|
||||
* There is no upper limit
|
||||
* See also: `leveldiff` in [Tool Capabilities]
|
||||
* See also: `leveldiff` in [Tool Capabilities](#tool-capabilities)
|
||||
* `slippery`: Players and items will slide on the node.
|
||||
Slipperiness rises steadily with `slippery` value, starting at 1.
|
||||
|
||||
|
@ -2515,7 +2515,7 @@ so a digging time of 0.01 is actually faster than a digging time of 0.
|
|||
|
||||
### Damage groups
|
||||
|
||||
List of damage for groups of entities. See [Entity damage mechanism].
|
||||
List of damage for groups of entities. See [Entity damage mechanism](#entity-damage-mechanism).
|
||||
|
||||
### Punch attack uses (tools only)
|
||||
|
||||
|
@ -2637,7 +2637,7 @@ Node Metadata
|
|||
-------------
|
||||
|
||||
The instance of a node in the world normally only contains the three values
|
||||
mentioned in [Nodes]. However, it is possible to insert extra data into a node.
|
||||
mentioned in [Nodes](#nodes). However, it is possible to insert extra data into a node.
|
||||
It is called "node metadata"; See `NodeMetaRef`.
|
||||
|
||||
Node metadata contains two things:
|
||||
|
@ -2649,7 +2649,7 @@ Some of the values in the key-value store are handled specially:
|
|||
|
||||
* `formspec`: Defines an inventory menu that is opened with the
|
||||
'place/use' key. Only works if no `on_rightclick` was
|
||||
defined for the node. See also [Formspec].
|
||||
defined for the node. See also [Formspec](#formspec).
|
||||
* `infotext`: Text shown on the screen when the node is pointed at.
|
||||
Line-breaks will be applied automatically.
|
||||
If the infotext is very long, it will be truncated.
|
||||
|
@ -2697,16 +2697,17 @@ meta:from_table({
|
|||
Item Metadata
|
||||
-------------
|
||||
|
||||
Item stacks can store metadata too. See [`ItemStackMetaRef`].
|
||||
Item stacks can store metadata too. See [`ItemStackMetaRef`](#itemstackmetaref)
|
||||
Note: They are not able to store the character `"\1"`, be very careful when storing binary data in them
|
||||
|
||||
Item metadata only contains a key-value store.
|
||||
|
||||
Some of the values in the key-value store are handled specially:
|
||||
|
||||
* `description`: Set the item stack's description.
|
||||
See also: `get_description` in [`ItemStack`]
|
||||
See also: `get_description` in [`ItemStack`](#itemstack)
|
||||
* `short_description`: Set the item stack's short description.
|
||||
See also: `get_short_description` in [`ItemStack`]
|
||||
See also: `get_short_description` in [`ItemStack`](#itemstack)
|
||||
* `inventory_image`: Override inventory_image
|
||||
* `inventory_overlay`: Override inventory_overlay
|
||||
* `wield_image`: Override wield_image
|
||||
|
@ -2797,7 +2798,7 @@ control characters. For values, escape sequences used by the engine are an excep
|
|||
**WARNING**: Luanti allows you to add elements to every single formspec instance
|
||||
using `player:set_formspec_prepend()`, which may be the reason backgrounds are
|
||||
appearing when you don't expect them to, or why things are styled differently
|
||||
to normal. See [`no_prepend[]`] and [Styling Formspecs].
|
||||
to normal. See [`no_prepend[]`] and [Styling Formspecs](#styling-formspecs).
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
@ -2863,7 +2864,7 @@ Elements
|
|||
* Clients older than this version can neither show newer elements nor display
|
||||
elements with new arguments correctly.
|
||||
* Available since feature `formspec_version_element`.
|
||||
* See also: [Version History]
|
||||
* See also: [Version History](#version-history).
|
||||
|
||||
### `size[<W>,<H>,<fixed_size>]`
|
||||
|
||||
|
@ -2982,7 +2983,7 @@ Elements
|
|||
`starting item index`.
|
||||
* **Note**: With the new coordinate system, the spacing between inventory
|
||||
slots is one-fourth the size of an inventory slot by default. Also see
|
||||
[Styling Formspecs] for changing the size of slots and spacing.
|
||||
[Styling Formspecs](#styling-formspecs) for changing the size of slots and spacing.
|
||||
|
||||
### `listring[<inventory location>;<list name>]`
|
||||
|
||||
|
@ -3038,7 +3039,7 @@ Elements
|
|||
### `animated_image[<X>,<Y>;<W>,<H>;<name>;<texture name>;<frame count>;<frame duration>;<frame start>;<middle>]`
|
||||
|
||||
* Show an animated image. The image is drawn like a "vertical_frames" tile
|
||||
animation (See [Tile animation definition]), but uses a frame count/duration for simplicity
|
||||
animation (See [Tile animation definition](#tile-animation-definition)), but uses a frame count/duration for simplicity
|
||||
* `name`: Element name to send when an event occurs. The event value is the index of the current frame.
|
||||
* `texture name`: The image to use.
|
||||
* `frame count`: The number of frames animating the image.
|
||||
|
@ -3470,7 +3471,7 @@ Elements
|
|||
* If a state is provided, the style will only take effect when the element is in that state.
|
||||
* All provided states must be active for the style to apply.
|
||||
* Note: this **must** be before the element is defined.
|
||||
* See [Styling Formspecs].
|
||||
* See [Styling Formspecs](#styling-formspecs).
|
||||
|
||||
|
||||
### `style_type[<selector 1>,<selector 2>,...;<prop1>;<prop2>;...]`
|
||||
|
@ -3482,7 +3483,7 @@ Elements
|
|||
* `state` is a list of states separated by the `+` character.
|
||||
* If a state is provided, the style will only take effect when the element is in that state.
|
||||
* All provided states must be active for the style to apply.
|
||||
* See [Styling Formspecs].
|
||||
* See [Styling Formspecs](#styling-formspecs).
|
||||
|
||||
### `set_focus[<name>;<force>]`
|
||||
|
||||
|
@ -4051,7 +4052,7 @@ vectors are written like this: `(x, y, z)`:
|
|||
* At a multiple of 0.5, rounds away from zero.
|
||||
* `vector.sign(v, tolerance)`:
|
||||
* Returns a vector where `math.sign` was called for each component.
|
||||
* See [Helper functions] for details.
|
||||
* See [Helper functions](#helper-functions) for details.
|
||||
* `vector.abs(v)`:
|
||||
* Returns a vector with absolute values for each component.
|
||||
* `vector.apply(v, func, ...)`:
|
||||
|
@ -4451,7 +4452,7 @@ The file should be a text file, with the following format:
|
|||
* All other empty lines or lines beginning with `#` are ignored.
|
||||
* Other lines should be in the format `original=translated`. Both `original`
|
||||
and `translated` can contain escape sequences beginning with `@` to insert
|
||||
arguments, literal `@`, `=` or newline (See [Escapes] below).
|
||||
arguments, literal `@`, `=` or newline (See [Escapes](#escapes) below).
|
||||
There must be no extraneous whitespace around the `=` or at the beginning or
|
||||
the end of the line.
|
||||
|
||||
|
@ -4861,7 +4862,7 @@ The parameters `clust_num_ores`, `clust_size`, `noise_threshold` and
|
|||
Ore attributes
|
||||
--------------
|
||||
|
||||
See section [Flag Specifier Format].
|
||||
See section [Flag Specifier Format](#flag-specifier-format).
|
||||
|
||||
Currently supported flags:
|
||||
`puff_cliffs`, `puff_additive_composition`.
|
||||
|
@ -4956,7 +4957,7 @@ About probability values:
|
|||
Schematic attributes
|
||||
--------------------
|
||||
|
||||
See section [Flag Specifier Format].
|
||||
See section [Flag Specifier Format](#flag-specifier-format).
|
||||
|
||||
Currently supported flags: `place_center_x`, `place_center_y`, `place_center_z`,
|
||||
`force_placement`.
|
||||
|
@ -5026,11 +5027,11 @@ Nodes in a VoxelManip object may also be read in bulk to a flat array table
|
|||
using:
|
||||
|
||||
* `VoxelManip:get_data()` for node content (in Content ID form, see section
|
||||
[Content IDs]),
|
||||
[Content IDs](#content-ids),
|
||||
* `VoxelManip:get_light_data()` for node param (usually light levels), and
|
||||
* `VoxelManip:get_param2_data()` for the node type-dependent "param2" values.
|
||||
|
||||
See section [Flat array format] for more details.
|
||||
See section [Flat array format](#flat-array-format) for more details.
|
||||
|
||||
It is very important to understand that the tables returned by any of the above
|
||||
three functions represent a snapshot of the VoxelManip's internal state at the
|
||||
|
@ -5083,7 +5084,7 @@ and the array index for a position p contained completely in p1..p2 is:
|
|||
|
||||
Note that this is the same "flat 3D array" format as
|
||||
`ValueNoiseMap:get3dMap_flat()`.
|
||||
VoxelArea objects (see section [`VoxelArea`]) can be used to simplify calculation
|
||||
VoxelArea objects (see section [`VoxelArea`](#voxelarea)) can be used to simplify calculation
|
||||
of the index for a single point in a flat VoxelManip array.
|
||||
|
||||
### Content IDs
|
||||
|
@ -5384,7 +5385,7 @@ Available generation notification types:
|
|||
* `cave_end`
|
||||
* `large_cave_begin`
|
||||
* `large_cave_end`
|
||||
* `custom`: data originating from [Mapgen environment] (Lua API)
|
||||
* `custom`: data originating from [Mapgen environment](#mapgen-environment) (Lua API)
|
||||
* This is a table.
|
||||
* key = user-defined ID (string)
|
||||
* value = arbitrary Lua value
|
||||
|
@ -6037,7 +6038,7 @@ Call these functions only at load time!
|
|||
* `core.register_lbm(lbm definition)`
|
||||
* `core.register_alias(alias, original_name)`
|
||||
* Also use this to set the 'mapgen aliases' needed in a game for the core
|
||||
mapgens. See [Mapgen aliases] section above.
|
||||
mapgens. See [Mapgen aliases](#mapgen-aliases) section above.
|
||||
* `core.register_alias_force(alias, original_name)`
|
||||
* `core.register_ore(ore definition)`
|
||||
* Returns an integer object handle uniquely identifying the registered
|
||||
|
@ -6099,7 +6100,7 @@ Call these functions only at load time!
|
|||
* Unregisters a chatcommands registered with `register_chatcommand`.
|
||||
* `core.register_privilege(name, definition)`
|
||||
* `definition` can be a description or a definition table (see [Privilege
|
||||
definition]).
|
||||
definition](#privilege-definition)).
|
||||
* If it is a description, the priv will be granted to singleplayer and admin
|
||||
by default.
|
||||
* To allow players with `basic_privs` to grant, see the `basic_privs`
|
||||
|
@ -6142,7 +6143,7 @@ Call these functions only at load time!
|
|||
* Called after generating a piece of world between `minp` and `maxp`.
|
||||
* **Avoid using this** whenever possible. As with other callbacks this blocks
|
||||
the main thread and introduces noticeable latency.
|
||||
Consider [Mapgen environment] for an alternative.
|
||||
Consider [Mapgen environment](#mapgen-environment) for an alternative.
|
||||
* `core.register_on_newplayer(function(ObjectRef))`
|
||||
* Called when a new player enters the world for the first time
|
||||
* `core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
|
||||
|
@ -6280,7 +6281,7 @@ Call these functions only at load time!
|
|||
* `core.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv))`
|
||||
* Called when `player` crafts something
|
||||
* `itemstack` is the output
|
||||
* `old_craft_grid` contains the recipe (Note: the one in the inventory is
|
||||
* `old_craft_grid` contains the recipe, is a list of `ItemStack`s (Note: the one in the inventory is
|
||||
cleared).
|
||||
* `craft_inv` is the inventory with the crafting grid
|
||||
* Return either an `ItemStack`, to replace the output, or `nil`, to not
|
||||
|
@ -6362,7 +6363,7 @@ Setting-related
|
|||
---------------
|
||||
|
||||
* `core.settings`: Settings object containing all of the settings from the
|
||||
main config file (`minetest.conf`). See [`Settings`].
|
||||
main config file (`minetest.conf`). See [`Settings`](#settings).
|
||||
* `core.setting_get_pos(name)`: Loads a setting from the main settings and
|
||||
parses it as a position (in the format `(1,2,3)`). Returns a position or nil. **Deprecated: use `core.settings:get_pos()` instead**
|
||||
|
||||
|
@ -6405,7 +6406,7 @@ Authentication
|
|||
* `core.get_auth_handler()`: Return the currently active auth handler
|
||||
* Must be called *after* load time, to ensure that any custom auth handler was
|
||||
already registered.
|
||||
* See the [Authentication handler definition]
|
||||
* See the [Authentication handler definition](#authentication-handler-definition)
|
||||
* Use this to e.g. get the authentication data for a player:
|
||||
`local auth_data = core.get_auth_handler().get_auth(playername)`
|
||||
* `core.notify_authentication_modified(name)`
|
||||
|
@ -6603,7 +6604,7 @@ Environment access
|
|||
* Loads the manipulator from the map if positions are passed.
|
||||
* `core.set_gen_notify(flags, [deco_ids], [custom_ids])`
|
||||
* Set the types of on-generate notifications that should be collected.
|
||||
* `flags`: flag field, see [`gennotify`] for available generation notification types.
|
||||
* `flags`: flag field, see [`gennotify`](#gennotify) for available generation notification types.
|
||||
* The following parameters are optional:
|
||||
* `deco_ids` is a list of IDs of decorations which notification
|
||||
is requested for.
|
||||
|
@ -6617,7 +6618,7 @@ Environment access
|
|||
* Returns the decoration ID number for the provided decoration name string,
|
||||
or `nil` on failure.
|
||||
* `core.get_mapgen_object(objectname)`
|
||||
* Return requested mapgen object if available (see [Mapgen objects])
|
||||
* Return requested mapgen object if available (see [Mapgen objects](#mapgen-objects))
|
||||
* `core.get_heat(pos)`
|
||||
* Returns the heat at the position, or `nil` on failure.
|
||||
* `core.get_humidity(pos)`
|
||||
|
@ -6697,11 +6698,11 @@ Environment access
|
|||
active config.
|
||||
* `core.get_noiseparams(name)`
|
||||
* Returns a table of the noiseparams for name.
|
||||
* `core.generate_ores(vm, pos1, pos2)`
|
||||
* `core.generate_ores(vm[, pos1, pos2])`
|
||||
* Generate all registered ores within the VoxelManip `vm` and in the area
|
||||
from `pos1` to `pos2`.
|
||||
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
|
||||
* `core.generate_decorations(vm, pos1, pos2)`
|
||||
* `core.generate_decorations(vm[, pos1, pos2])`
|
||||
* Generate all registered decorations within the VoxelManip `vm` and in the
|
||||
area from `pos1` to `pos2`.
|
||||
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
|
||||
|
@ -6848,7 +6849,7 @@ You can find mod channels communication scheme in `doc/mod_channels.png`.
|
|||
* Server joins channel `channel_name`, and creates it if necessary. You
|
||||
should listen for incoming messages with
|
||||
`core.register_on_modchannel_message`
|
||||
* This returns a [ModChannel] object.
|
||||
* This returns a [ModChannel](#modchannel) object.
|
||||
|
||||
Inventory
|
||||
---------
|
||||
|
@ -6861,7 +6862,7 @@ Inventory
|
|||
* `{type="detached", name="creative"}`
|
||||
* `core.create_detached_inventory(name, callbacks, [player_name])`: returns
|
||||
an `InvRef`.
|
||||
* `callbacks`: See [Detached inventory callbacks]
|
||||
* `callbacks`: See [Detached inventory callbacks](#detached-inventory-callbacks)
|
||||
* `player_name`: Make detached inventory available to one player
|
||||
exclusively, by default they will be sent to every player (even if not
|
||||
used).
|
||||
|
@ -6874,7 +6875,7 @@ Inventory
|
|||
returns leftover ItemStack or nil to indicate no inventory change
|
||||
* See `core.item_eat` and `core.register_on_item_eat`
|
||||
|
||||
Formspec
|
||||
Formspec functions
|
||||
--------
|
||||
|
||||
* `core.show_formspec(playername, formname, formspec)`
|
||||
|
@ -6943,7 +6944,7 @@ Item handling
|
|||
does not refer to a node or entity.
|
||||
* If the optional `above` parameter is true and the `pointed_thing` refers
|
||||
to a node, then it will return the `above` position of the `pointed_thing`.
|
||||
* `core.dir_to_facedir(dir, is6d)`
|
||||
* `core.dir_to_facedir(dir[, is6d])`
|
||||
* Convert a vector to a facedir value, used in `param2` for
|
||||
`paramtype2="facedir"`.
|
||||
* passing something non-`nil`/`false` for the optional second parameter
|
||||
|
@ -6975,7 +6976,7 @@ Item handling
|
|||
given `param2` value.
|
||||
* Returns `nil` if the given `paramtype2` does not contain color
|
||||
information.
|
||||
* `core.get_node_drops(node, toolname[, tool, digger, pos])`
|
||||
* `core.get_node_drops(node[, toolname, tool, digger, pos])`
|
||||
* Returns list of itemstrings that are dropped by `node` when dug with the
|
||||
item `toolname` (not limited to tools). The default implementation doesn't
|
||||
use `tool`, `digger`, and `pos`, but these are provided by `core.node_dig`
|
||||
|
@ -7226,7 +7227,7 @@ a Lua environment. Its primary purpose is to allow mods to operate on newly
|
|||
generated parts of the map to e.g. generate custom structures.
|
||||
Internally it is referred to as "emerge environment".
|
||||
|
||||
Refer to [Async environment] for the usual disclaimer on what environment isolation entails.
|
||||
Refer to [Async environment](#async-environment) for the usual disclaimer on what environment isolation entails.
|
||||
|
||||
The map generator threads, which also contain the above mentioned Lua environment,
|
||||
are initialized after all mods have been loaded by the server. After that the
|
||||
|
@ -7250,7 +7251,7 @@ does not have a global step or timer.
|
|||
is not necessary and is disallowed.
|
||||
* `blockseed`: 64-bit seed number used for this chunk
|
||||
* `core.save_gen_notify(id, data)`
|
||||
* Saves data for retrieval using the gennotify mechanism (see [Mapgen objects]).
|
||||
* Saves data for retrieval using the gennotify mechanism (see [Mapgen objects](#mapgen-objects)).
|
||||
* Data is bound to the chunk that is currently being processed, so this function
|
||||
only makes sense inside the `on_generated` callback.
|
||||
* `id`: user-defined ID (a string)
|
||||
|
@ -7487,7 +7488,7 @@ Schematics
|
|||
* Saves schematic in the Luanti Schematic format to filename.
|
||||
|
||||
* `core.place_schematic(pos, schematic, rotation, replacements, force_placement, flags)`
|
||||
* Place the schematic specified by schematic (see [Schematic specifier]) at
|
||||
* Place the schematic specified by schematic (see [Schematic specifier](#schematic-specifier)) at
|
||||
`pos`.
|
||||
* `rotation` can equal `"0"`, `"90"`, `"180"`, `"270"`, or `"random"`.
|
||||
* If the `rotation` parameter is omitted, the schematic is not rotated.
|
||||
|
@ -7522,7 +7523,7 @@ Schematics
|
|||
|
||||
* `core.serialize_schematic(schematic, format, options)`
|
||||
* Return the serialized schematic specified by schematic
|
||||
(see [Schematic specifier])
|
||||
(see [Schematic specifier](#schematic-specifier))
|
||||
* in the `format` of either "mts" or "lua".
|
||||
* "mts" - a string containing the binary MTS data used in the MTS file
|
||||
format.
|
||||
|
@ -7537,8 +7538,8 @@ Schematics
|
|||
instead of a tab character.
|
||||
|
||||
* `core.read_schematic(schematic, options)`
|
||||
* Returns a Lua table representing the schematic (see: [Schematic specifier])
|
||||
* `schematic` is the schematic to read (see: [Schematic specifier])
|
||||
* Returns a Lua table representing the schematic (see: [Schematic specifier](#schematic-specifier))
|
||||
* `schematic` is the schematic to read (see: [Schematic specifier](#schematic-specifier))
|
||||
* `options` is a table containing the following optional parameters:
|
||||
* `write_yslice_prob`: string value:
|
||||
* `none`: no `write_yslice_prob` table is inserted,
|
||||
|
@ -7890,7 +7891,7 @@ Global tables
|
|||
|
||||
### Registered callback tables
|
||||
|
||||
All callbacks registered with [Global callback registration functions] are added
|
||||
All callbacks registered with [Global callback registration functions](#global-callback-registration-functions) are added
|
||||
to corresponding `core.registered_*` tables.
|
||||
|
||||
For historical reasons, the use of an -s suffix in these names is inconsistent.
|
||||
|
@ -8107,13 +8108,13 @@ an itemstring, a table or `nil`.
|
|||
* `get_description()`: returns the description shown in inventory list tooltips.
|
||||
* The engine uses this when showing item descriptions in tooltips.
|
||||
* Fields for finding the description, in order:
|
||||
* `description` in item metadata (See [Item Metadata].)
|
||||
* `description` in item metadata (See [Item Metadata](#item-metadata).)
|
||||
* `description` in item definition
|
||||
* item name
|
||||
* `get_short_description()`: returns the short description or nil.
|
||||
* Unlike the description, this does not include new lines.
|
||||
* Fields for finding the short description, in order:
|
||||
* `short_description` in item metadata (See [Item Metadata].)
|
||||
* `short_description` in item metadata (See [Item Metadata](#item-metadata).)
|
||||
* `short_description` in item definition
|
||||
* first line of the description (From item meta or def, see `get_description()`.)
|
||||
* Returns nil if none of the above are set
|
||||
|
@ -8189,8 +8190,8 @@ Can be obtained via `item:get_meta()`.
|
|||
`MetaDataRef`
|
||||
-------------
|
||||
|
||||
Base class used by [`StorageRef`], [`NodeMetaRef`], [`ItemStackMetaRef`],
|
||||
and [`PlayerMetaRef`].
|
||||
Base class used by [`StorageRef`](#storageref), [`NodeMetaRef`](#nodemetaref), [`ItemStackMetaRef`](#itemstackmetaref),
|
||||
and [`PlayerMetaRef`](#playermetaref).
|
||||
|
||||
Note: If a metadata value is in the format `${k}`, an attempt to get the value
|
||||
will return the value associated with key `k`. There is a low recursion limit.
|
||||
|
@ -8255,14 +8256,14 @@ metadata_table = {
|
|||
-- inventory list "main" with 4 slots
|
||||
main = {
|
||||
-- list of all item slots
|
||||
[1] = "example:dirt",
|
||||
[2] = "example:stone 25",
|
||||
[3] = "", -- empty slot
|
||||
[4] = "example:pickaxe",
|
||||
[1] = ItemStack("example:dirt"),
|
||||
[2] = ItemStack("example:stone 25"),
|
||||
[3] = ItemStack(""), -- empty slot
|
||||
[4] = ItemStack("example:pickaxe"),
|
||||
},
|
||||
-- inventory list "hidden" with 1 slot
|
||||
hidden = {
|
||||
[1] = "example:diamond",
|
||||
[1] = ItemStack("example:diamond"),
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -8585,7 +8586,7 @@ child will follow movement and rotation of that bone.
|
|||
* `set_texture_mod(mod)`
|
||||
* Set a texture modifier to the base texture, for sprites and meshes.
|
||||
* When calling `set_texture_mod` again, the previous one is discarded.
|
||||
* `mod` the texture modifier. See [Texture modifiers].
|
||||
* `mod` the texture modifier. See [Texture modifiers](#texture-modifiers).
|
||||
* `get_texture_mod()` returns current texture modifier
|
||||
* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)`
|
||||
* Specifies and starts a sprite animation
|
||||
|
@ -8642,7 +8643,7 @@ child will follow movement and rotation of that bone.
|
|||
* values:
|
||||
* `0`: player is drowning
|
||||
* max: bubbles bar is not shown
|
||||
* See [Object properties] for more information
|
||||
* See [Object properties](#object-properties) for more information
|
||||
* Is limited to range 0 ... 65535 (2^16 - 1)
|
||||
* `set_fov(fov, is_multiplier, transition_time)`: Sets player's FOV
|
||||
* `fov`: Field of View (FOV) value.
|
||||
|
@ -9821,6 +9822,7 @@ Used by `core.register_node`, `core.register_craftitem`, and
|
|||
|
||||
color = "#ffffffff",
|
||||
-- Color the item is colorized with. The palette overrides this.
|
||||
-- It is a colorspec.
|
||||
|
||||
stack_max = 99,
|
||||
-- Maximum amount of items that can be in a single stack.
|
||||
|
@ -10839,6 +10841,9 @@ See [Ores] section above for essential information.
|
|||
|
||||
```lua
|
||||
{
|
||||
name = "",
|
||||
-- If set, core.registered_ores[that_name] will return this definition.
|
||||
|
||||
ore_type = "",
|
||||
-- Supported: "scatter", "sheet", "puff", "blob", "vein", "stratum"
|
||||
|
||||
|
@ -11038,7 +11043,7 @@ performance and computing power the practical limit is much lower.
|
|||
Decoration definition
|
||||
---------------------
|
||||
|
||||
See [Decoration types]. Used by `core.register_decoration`.
|
||||
See [Decoration types](#decoration-types). Used by `core.register_decoration`.
|
||||
|
||||
```lua
|
||||
{
|
||||
|
@ -11328,7 +11333,7 @@ HUD Definition
|
|||
--------------
|
||||
|
||||
Since most values have multiple different functions, please see the
|
||||
documentation in [HUD] section.
|
||||
documentation in [HUD](#hud) section.
|
||||
|
||||
Used by `ObjectRef:hud_add`. Returned by `ObjectRef:hud_get`.
|
||||
|
||||
|
@ -11670,7 +11675,7 @@ section, along with the datatypes they accept.
|
|||
All properties in this list of type "vec3 range", "float range" or "vec3" can
|
||||
be animated with `*_tween` tables. For example, `jitter` can be tweened by
|
||||
setting a `jitter_tween` table instead of (or in addition to) a `jitter`
|
||||
table/value.
|
||||
table/value. This also applies to the `attract` table.
|
||||
|
||||
In this section, a float range is a table defined as so: { min = A, max = B }
|
||||
A and B are your supplemented values. For a vec3 range this means they are vectors.
|
||||
|
@ -11717,22 +11722,22 @@ Types used are defined in the previous section.
|
|||
* string `kind`: selects the kind of shape towards which the particles will
|
||||
be oriented. it must have one of the following values:
|
||||
|
||||
* `"none"`: no attractor is set and the `attractor` table is ignored
|
||||
* `"none"`: no attractor is set and the `attract` table is ignored
|
||||
* `"point"`: the particles are attracted to a specific point in space.
|
||||
use this also if you want a sphere-like effect, in combination with
|
||||
the `radius` property.
|
||||
* `"line"`: the particles are attracted to an (infinite) line passing
|
||||
through the points `origin` and `angle`. use this for e.g. beacon
|
||||
through the point `origin`, with direction specified by `direction`. use this for e.g. beacon
|
||||
effects, energy beam effects, etc.
|
||||
* `"plane"`: the particles are attracted to an (infinite) plane on whose
|
||||
surface `origin` designates a point in world coordinate space. use this
|
||||
for e.g. particles entering or emerging from a portal.
|
||||
|
||||
* float range `strength`: the speed with which particles will move towards
|
||||
`attractor`. If negative, the particles will instead move away from that
|
||||
the attractor shape. If negative, the particles will instead move away from that
|
||||
point.
|
||||
|
||||
* vec3 `origin`: the origin point of the shape towards which particles will
|
||||
* vec3 `origin`: the origin point of the attractor shape towards which particles will
|
||||
initially be oriented. functions as an offset if `origin_attached` is also
|
||||
set.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue