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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.

This commit is contained in:
Perttu Ahola 2011-04-03 19:50:54 +03:00
parent 01c2b003e1
commit e0f7bd4d57
9 changed files with 240 additions and 83 deletions

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@ -271,6 +271,7 @@ struct TileSpec
// Use this so that leaves don't need a separate material
//material_type(MATERIAL_ALPHA_SIMPLE),
material_flags(
//0 // <- DEBUG, Use the one below
MATERIAL_FLAG_BACKFACE_CULLING
)
{