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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.

This commit is contained in:
Perttu Ahola 2011-04-03 19:50:54 +03:00
parent 01c2b003e1
commit e0f7bd4d57
9 changed files with 240 additions and 83 deletions

View file

@ -891,7 +891,8 @@ void ClientEnvironment::step(float dtime)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
b->updateMesh(m_daynight_ratio);
//b->updateMesh(m_daynight_ratio);
b->setMeshExpired(true);
}
}
}