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set_fov: Add support for time-based transitions (#9705)

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ANAND 2020-05-02 16:22:11 +05:30 committed by GitHub
parent ac368af4fe
commit e0ea87f1f3
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8 changed files with 123 additions and 34 deletions

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@ -112,6 +112,9 @@ public:
return MYMAX(m_fov_x, m_fov_y);
}
// Notify about new server-sent FOV and initialize smooth FOV transition
void notifyFovChange();
// Checks if the constructor was able to create the scene nodes
bool successfullyCreated(std::string &error_message);
@ -186,6 +189,9 @@ private:
Client *m_client;
// Default Client FOV (as defined by the "fov" setting)
f32 m_cache_fov;
// Absolute camera position
v3f m_camera_position;
// Absolute camera direction
@ -193,6 +199,14 @@ private:
// Camera offset
v3s16 m_camera_offset;
// Server-sent FOV variables
bool m_server_sent_fov = false;
f32 m_curr_fov_degrees, m_old_fov_degrees, m_target_fov_degrees;
// FOV transition variables
bool m_fov_transition_active = false;
f32 m_fov_diff, m_transition_time;
v2f m_wieldmesh_offset = v2f(55.0f, -35.0f);
v2f m_arm_dir;
v2f m_cam_vel;
@ -230,7 +244,6 @@ private:
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;
f32 m_cache_fov;
bool m_arm_inertia;
std::list<Nametag *> m_nametags;