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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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16 changed files with 227 additions and 144 deletions
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@ -46,6 +46,7 @@ struct SkyboxParams
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float body_orbit_tilt { INVALID_SKYBOX_TILT };
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s16 fog_distance { -1 };
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float fog_start { -1.0f };
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float volumetric_light_strength { 0.0f };
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};
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struct SunParams
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