1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Make volumetric light effect strength server controllable

- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
This commit is contained in:
Lars 2023-10-23 17:05:31 -07:00 committed by lhofhansl
parent 04f0d545da
commit e0d4a9d575
16 changed files with 227 additions and 144 deletions

View file

@ -1919,6 +1919,8 @@ void Server::SendSetLighting(session_t peer_id, const Lighting &lighting)
<< lighting.exposure.speed_bright_dark
<< lighting.exposure.center_weight_power;
pkt << lighting.volumetric_light_strength;
Send(&pkt);
}