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Make volumetric light effect strength server controllable

- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
This commit is contained in:
Lars 2023-10-23 17:05:31 -07:00 committed by lhofhansl
parent 04f0d545da
commit e0d4a9d575
16 changed files with 227 additions and 144 deletions

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@ -53,4 +53,5 @@ struct Lighting
AutoExposure exposure;
float shadow_intensity {0.0f};
float saturation {1.0f};
float volumetric_light_strength {0.0f};
};