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Make volumetric light effect strength server controllable

- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
This commit is contained in:
Lars 2023-10-23 17:05:31 -07:00 committed by lhofhansl
parent 04f0d545da
commit e0d4a9d575
16 changed files with 227 additions and 144 deletions

View file

@ -271,6 +271,7 @@ void set_default_settings()
settings->setDefault("bloom_strength_factor", "1.0");
settings->setDefault("bloom_intensity", "0.05");
settings->setDefault("bloom_radius", "1");
settings->setDefault("enable_volumetric_lighting", "false");
// Effects Shadows
settings->setDefault("enable_dynamic_shadows", "false");