mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
This commit is contained in:
parent
04f0d545da
commit
e0d4a9d575
16 changed files with 227 additions and 144 deletions
|
@ -8036,6 +8036,9 @@ child will follow movement and rotation of that bone.
|
|||
* `speed_dark_bright` set the speed of adapting to bright light (default: `1000.0`)
|
||||
* `speed_bright_dark` set the speed of adapting to dark scene (default: `1000.0`)
|
||||
* `center_weight_power` set the power factor for center-weighted luminance measurement (default: `1.0`)
|
||||
* `volumetric_light`: is a table that controls volumetric light (a.k.a. "godrays")
|
||||
* `strength`: sets the strength of the volumetric light effect from 0 (off, default) to 1 (strongest)
|
||||
* This value has no effect on clients who have the "Volumetric Lighting" or "Bloom" shaders disabled.
|
||||
|
||||
* `get_lighting()`: returns the current state of lighting for the player.
|
||||
* Result is a table with the same fields as `light_definition` in `set_lighting`.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue