mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
refacto: add RenderingEngine::cleanupMeshCache
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
This commit is contained in:
parent
e34d28af9f
commit
e0716384d6
3 changed files with 11 additions and 6 deletions
|
@ -300,12 +300,7 @@ Client::~Client()
|
|||
}
|
||||
|
||||
// cleanup 3d model meshes on client shutdown
|
||||
while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
|
||||
scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
|
||||
|
||||
if (mesh)
|
||||
RenderingEngine::get_mesh_cache()->removeMesh(mesh);
|
||||
}
|
||||
m_rendering_engine->cleanupMeshCache();
|
||||
|
||||
delete m_minimap;
|
||||
m_minimap = nullptr;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue