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refacto: add RenderingEngine::cleanupMeshCache

This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
This commit is contained in:
Loic Blot 2021-04-28 10:53:36 +02:00 committed by Loïc Blot
parent e34d28af9f
commit e0716384d6
3 changed files with 11 additions and 6 deletions

View file

@ -300,12 +300,7 @@ Client::~Client()
}
// cleanup 3d model meshes on client shutdown
while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
if (mesh)
RenderingEngine::get_mesh_cache()->removeMesh(mesh);
}
m_rendering_engine->cleanupMeshCache();
delete m_minimap;
m_minimap = nullptr;