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Improve mesh scaling factor documentation

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Lars Mueller 2025-04-26 18:53:39 +02:00 committed by Lars Müller
parent 612db5b2ca
commit e039f4c8af

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@ -9398,7 +9398,8 @@ Player properties need to be saved manually.
-- to scale the entity along both horizontal axes.
mesh = "model.obj",
-- File name of mesh when using "mesh" visual
-- File name of mesh when using "mesh" visual.
-- For legacy reasons, this uses a 10x scale for meshes: 10 units = 1 node.
textures = {},
-- Number of required textures depends on visual:
@ -10170,6 +10171,10 @@ Used by `core.register_node`.
mesh = "",
-- File name of mesh when using "mesh" drawtype
-- The center of the node is the model origin.
-- For legacy reasons, models in OBJ format use a scale of 1 node = 1 unit;
-- all other model file formats use a scale of 1 node = 10 units,
-- consistent with the scale used for entities.
selection_box = {
-- see [Node boxes] for possibilities