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Add VoxelManip:close() for explicit free
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@ -5249,6 +5249,13 @@ Methods
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where the engine will keep the map and the VM in sync automatically.
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* Note: this doesn't do what you think it does and is subject to removal. Don't use it!
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* `get_emerged_area()`: Returns actual emerged minimum and maximum positions.
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* `close()`: Frees the data buffers associated with the VoxelManip object.
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It will become empty.
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* Since Lua's garbage collector is not aware of the potentially significant
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memory behind a VoxelManip, frequent VoxelManip usage can cause the server to
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run out of RAM. Therefore it's recommend to call this method once you're done
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with the VoxelManip.
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* (introduced in 5.13.0)
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`VoxelArea`
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-----------
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