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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
This commit is contained in:
parent
c0f6395cf0
commit
df8346ef4d
14 changed files with 447 additions and 377 deletions
240
src/mapgen.cpp
240
src/mapgen.cpp
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "voxel.h"
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#include "content_mapnode.h"
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#include "noise.h"
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#include "mapblock.h"
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#include "map.h"
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@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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//#include "serverobject.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "content_mapnode.h" // For content_mapnode_get_new_name
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namespace mapgen
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{
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@ -68,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
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{
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MapNode &n = vmanip.m_data[i];
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if(content_walkable(n.d)
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&& n.getContent() != CONTENT_TREE
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&& n.getContent() != CONTENT_LEAVES)
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&& n.getContent() != LEGN(ndef, "CONTENT_TREE")
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&& n.getContent() != LEGN(ndef, "CONTENT_LEAVES"))
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break;
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vmanip.m_area.add_y(em, i, -1);
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@ -81,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
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}
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#endif
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef)
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{
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MapNode treenode(CONTENT_TREE);
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MapNode leavesnode(CONTENT_LEAVES);
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MapNode applenode(CONTENT_APPLE);
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MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
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MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
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MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
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s16 trunk_h = myrand_range(4, 5);
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v3s16 p1 = p0;
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@ -160,10 +161,11 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
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}
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}
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static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
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static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode treenode(CONTENT_JUNGLETREE);
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MapNode leavesnode(CONTENT_LEAVES);
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MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
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MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
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for(s16 x=-1; x<=1; x++)
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for(s16 z=-1; z<=1; z++)
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@ -246,9 +248,10 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
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void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode papyrusnode(CONTENT_PAPYRUS);
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MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
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s16 trunk_h = myrand_range(2, 3);
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v3s16 p1 = p0;
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@ -260,9 +263,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode cactusnode(CONTENT_CACTUS);
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MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
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s16 trunk_h = 3;
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v3s16 p1 = p0;
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@ -277,7 +281,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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#if 0
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static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode stonenode(CONTENT_STONE);
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MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
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s16 size = myrand_range(3, 6);
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@ -358,7 +362,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
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#if 0
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static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode stonenode(CONTENT_STONE);
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MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
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s16 size = myrand_range(8, 16);
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@ -448,7 +452,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
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#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
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VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
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static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace)
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static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace,
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INodeDefManager *ndef)
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{
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// Make +-X walls
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for(s16 z=0; z<roomsize.Z; z++)
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@ -461,7 +466,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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{
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v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
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@ -470,7 +475,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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}
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@ -485,7 +490,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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{
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v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
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@ -494,7 +499,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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}
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@ -509,7 +514,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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{
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v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
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@ -518,7 +523,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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}
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}
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@ -554,17 +559,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size,
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}
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}
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static void make_hole1(VoxelManipulator &vmanip, v3s16 place)
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static void make_hole1(VoxelManipulator &vmanip, v3s16 place,
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INodeDefManager *ndef)
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{
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make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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VMANIP_FLAG_DUNGEON_INSIDE);
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}
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static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir)
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static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
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INodeDefManager *ndef)
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{
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make_hole1(vmanip, doorplace);
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make_hole1(vmanip, doorplace, ndef);
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// Place torch (for testing)
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//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH);
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//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
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}
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static v3s16 rand_ortho_dir(PseudoRandom &random)
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@ -615,9 +622,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir)
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static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
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v3s16 doordir, v3s16 &result_place, v3s16 &result_dir,
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PseudoRandom &random)
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PseudoRandom &random, INodeDefManager *ndef)
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{
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make_hole1(vmanip, doorplace);
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make_hole1(vmanip, doorplace, ndef);
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v3s16 p0 = doorplace;
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v3s16 dir = doordir;
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u32 length;
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@ -651,7 +658,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
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if(make_stairs)
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{
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make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
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make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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VMANIP_FLAG_DUNGEON_INSIDE);
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make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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else
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{
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make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
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make_hole1(vmanip, p);
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
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make_hole1(vmanip, p, ndef);
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/*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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VMANIP_FLAG_DUNGEON_INSIDE);*/
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}
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@ -700,10 +707,12 @@ class RoomWalker
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{
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public:
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RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random):
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RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
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INodeDefManager *ndef):
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vmanip(vmanip_),
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m_pos(pos),
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m_random(random)
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m_random(random),
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m_ndef(ndef)
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{
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randomizeDir();
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}
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@ -737,9 +746,9 @@ public:
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continue;
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}
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if(vmanip.getNodeNoExNoEmerge(p).getContent()
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== CONTENT_COBBLE
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== LEGN(m_ndef, "CONTENT_COBBLE")
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&& vmanip.getNodeNoExNoEmerge(p1).getContent()
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== CONTENT_COBBLE)
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== LEGN(m_ndef, "CONTENT_COBBLE"))
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{
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// Found wall, this is a good place!
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result_place = p;
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@ -753,25 +762,25 @@ public:
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*/
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// Jump one up if the actual space is there
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if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
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== CONTENT_COBBLE
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== LEGN(m_ndef, "CONTENT_COBBLE")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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== CONTENT_AIR
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== LEGN(m_ndef, "CONTENT_AIR")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
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== CONTENT_AIR)
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== LEGN(m_ndef, "CONTENT_AIR"))
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p += v3s16(0,1,0);
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// Jump one down if the actual space is there
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if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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== CONTENT_COBBLE
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== LEGN(m_ndef, "CONTENT_COBBLE")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
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== CONTENT_AIR
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== LEGN(m_ndef, "CONTENT_AIR")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
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== CONTENT_AIR)
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== LEGN(m_ndef, "CONTENT_AIR"))
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p += v3s16(0,-1,0);
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// Check if walking is now possible
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if(vmanip.getNodeNoExNoEmerge(p).getContent()
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!= CONTENT_AIR
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!= LEGN(m_ndef, "CONTENT_AIR")
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|| vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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!= CONTENT_AIR)
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!= LEGN(m_ndef, "CONTENT_AIR"))
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{
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// Cannot continue walking here
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randomizeDir();
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@ -857,9 +866,11 @@ private:
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v3s16 m_pos;
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v3s16 m_dir;
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PseudoRandom &m_random;
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INodeDefManager *m_ndef;
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};
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static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
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INodeDefManager *ndef)
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{
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v3s16 areasize = vmanip.m_area.getExtent();
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v3s16 roomsize;
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@ -916,12 +927,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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for(u32 i=0; i<room_count; i++)
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{
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// Make a room to the determined place
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make_room1(vmanip, roomsize, roomplace);
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make_room1(vmanip, roomsize, roomplace, ndef);
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v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
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// Place torch at room center (for testing)
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//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH);
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//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
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// Quit if last room
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if(i == room_count-1)
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@ -946,7 +957,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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}
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// Create walker and find a place for a door
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RoomWalker walker(vmanip, walker_start_place, random);
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RoomWalker walker(vmanip, walker_start_place, random, ndef);
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v3s16 doorplace;
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v3s16 doordir;
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bool r = walker.findPlaceForDoor(doorplace, doordir);
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@ -955,7 +966,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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if(random.range(0,1)==0)
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// Make the door
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make_door1(vmanip, doorplace, doordir);
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make_door1(vmanip, doorplace, doordir, ndef);
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else
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// Don't actually make a door
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doorplace -= doordir;
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@ -964,7 +975,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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v3s16 corridor_end;
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v3s16 corridor_end_dir;
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make_corridor(vmanip, doorplace, doordir, corridor_end,
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corridor_end_dir, random);
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corridor_end_dir, random, ndef);
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// Find a place for a random sized room
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roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8));
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@ -976,7 +987,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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if(random.range(0,1)==0)
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// Make the door
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make_door1(vmanip, doorplace, doordir);
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make_door1(vmanip, doorplace, doordir, ndef);
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else
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// Don't actually make a door
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roomplace -= doordir;
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@ -984,7 +995,8 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
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}
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}
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|
||||
static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
|
||||
static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
|
||||
INodeDefManager *ndef)
|
||||
{
|
||||
v3s16 dir;
|
||||
u8 facedir_i = 0;
|
||||
|
@ -1009,12 +1021,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
|
|||
16+random.range(0,15),
|
||||
16+random.range(0,15),
|
||||
16+random.range(0,15));
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
|
||||
u32 length = random.range(3,15);
|
||||
for(u32 j=0; j<length; j++)
|
||||
{
|
||||
p -= dir;
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1417,9 +1429,9 @@ void add_random_objects(MapBlock *block)
|
|||
MapNode n = block->getNodeNoEx(p);
|
||||
if(n.getContent() == CONTENT_IGNORE)
|
||||
continue;
|
||||
if(data->nodemgr->get(n)->liquid_type != LIQUID_NONE)
|
||||
if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
|
||||
continue;
|
||||
if(data->nodemgr->get(n)->walkable)
|
||||
if(data->nodedef->get(n)->walkable)
|
||||
{
|
||||
last_node_walkable = true;
|
||||
continue;
|
||||
|
@ -1479,7 +1491,9 @@ void make_block(BlockMakeData *data)
|
|||
}
|
||||
|
||||
assert(data->vmanip);
|
||||
assert(data->nodemgr);
|
||||
assert(data->nodedef);
|
||||
|
||||
INodeDefManager *ndef = data->nodedef;
|
||||
|
||||
v3s16 blockpos = data->blockpos;
|
||||
|
||||
|
@ -1541,7 +1555,7 @@ void make_block(BlockMakeData *data)
|
|||
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
|
||||
{
|
||||
if(y <= WATER_LEVEL)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_AIR);
|
||||
}
|
||||
|
@ -1653,14 +1667,14 @@ void make_block(BlockMakeData *data)
|
|||
v3s16(x,y,z), data->seed) == false)
|
||||
{
|
||||
if(y <= WATER_LEVEL)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_AIR);
|
||||
}
|
||||
else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_AIR);
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_STONE);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
|
||||
}
|
||||
|
||||
data->vmanip->m_area.add_y(em, i, 1);
|
||||
|
@ -1689,9 +1703,9 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
|
||||
u32 vi = vmanip.m_area.index(p);
|
||||
if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
|
||||
if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
|
||||
if(mineralrandom.next()%8 == 0)
|
||||
vmanip.m_data[vi] = MapNode(CONTENT_MESE);
|
||||
vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1709,22 +1723,22 @@ void make_block(BlockMakeData *data)
|
|||
s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
|
||||
s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
|
||||
|
||||
u8 base_content = CONTENT_STONE;
|
||||
u8 base_content = LEGN(ndef, "CONTENT_STONE");
|
||||
MapNode new_content(CONTENT_IGNORE);
|
||||
u32 sparseness = 6;
|
||||
|
||||
if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
|
||||
{
|
||||
new_content = MapNode(CONTENT_STONE, MINERAL_COAL);
|
||||
new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
|
||||
new_content = MapNode(CONTENT_STONE, MINERAL_IRON);
|
||||
new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
|
||||
/*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_MUD);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_SAND);*/
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
|
||||
}
|
||||
/*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
|
||||
{
|
||||
|
@ -1767,9 +1781,9 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
|
||||
u32 vi = vmanip.m_area.index(p);
|
||||
if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
|
||||
if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
|
||||
if(mineralrandom.next()%8 == 0)
|
||||
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
|
||||
vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1793,9 +1807,9 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
|
||||
u32 vi = vmanip.m_area.index(p);
|
||||
if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
|
||||
if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
|
||||
if(mineralrandom.next()%8 == 0)
|
||||
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
|
||||
vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1816,24 +1830,24 @@ void make_block(BlockMakeData *data)
|
|||
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
|
||||
for(s16 y=node_max.Y; y>=node_min.Y; y--)
|
||||
{
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_STONE)
|
||||
if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE"))
|
||||
{
|
||||
if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
|
||||
{
|
||||
if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_MUD);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_SAND);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
|
||||
}
|
||||
else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
|
||||
{
|
||||
if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL"));
|
||||
}
|
||||
else if(noisebuf_ground_crumbleness.get(x,y,z) <
|
||||
-3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
|
||||
{
|
||||
vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE"));
|
||||
for(s16 x1=-1; x1<=1; x1++)
|
||||
for(s16 y1=-1; y1<=1; y1++)
|
||||
for(s16 z1=-1; z1<=1; z1++)
|
||||
|
@ -1880,7 +1894,7 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_AIR)
|
||||
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||
else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
|
||||
else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
|
||||
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||
data->vmanip->m_area.add_y(em, i, -1);
|
||||
}
|
||||
|
@ -1890,7 +1904,7 @@ void make_block(BlockMakeData *data)
|
|||
PseudoRandom random(blockseed+2);
|
||||
|
||||
// Add it
|
||||
make_dungeon1(vmanip, random);
|
||||
make_dungeon1(vmanip, random, ndef);
|
||||
|
||||
// Convert some cobble to mossy cobble
|
||||
for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
|
||||
|
@ -1911,17 +1925,17 @@ void make_block(BlockMakeData *data)
|
|||
double d = noise3d_perlin((float)x/2.5,
|
||||
(float)y/2.5,(float)z/2.5,
|
||||
blockseed, 2, 1.4);
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
|
||||
if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE"))
|
||||
{
|
||||
if(d < wetness/3.0)
|
||||
{
|
||||
vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
|
||||
vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE"));
|
||||
}
|
||||
}
|
||||
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
|
||||
{
|
||||
if(wetness > 1.2)
|
||||
vmanip.m_data[i].setContent(CONTENT_MUD);
|
||||
vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
|
||||
}*/
|
||||
data->vmanip->m_area.add_y(em, i, -1);
|
||||
}
|
||||
|
@ -1936,7 +1950,7 @@ void make_block(BlockMakeData *data)
|
|||
PseudoRandom ncrandom(blockseed+9324342);
|
||||
if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
|
||||
{
|
||||
make_nc(vmanip, ncrandom);
|
||||
make_nc(vmanip, ncrandom, ndef);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1958,7 +1972,7 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
if(water_found == false)
|
||||
{
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
|
||||
if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
|
||||
{
|
||||
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
||||
data->transforming_liquid.push_back(p);
|
||||
|
@ -1970,7 +1984,7 @@ void make_block(BlockMakeData *data)
|
|||
// This can be done because water_found can only
|
||||
// turn to true and end up here after going through
|
||||
// a single block.
|
||||
if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
|
||||
if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE"))
|
||||
{
|
||||
v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
|
||||
data->transforming_liquid.push_back(p);
|
||||
|
@ -2013,16 +2027,16 @@ void make_block(BlockMakeData *data)
|
|||
u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
|
||||
for(s16 y=start_y; y>=node_min.Y-3; y--)
|
||||
{
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
|
||||
if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
|
||||
water_detected = true;
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_AIR)
|
||||
air_detected = true;
|
||||
|
||||
if((vmanip.m_data[i].getContent() == CONTENT_STONE
|
||||
|| vmanip.m_data[i].getContent() == CONTENT_GRASS
|
||||
|| vmanip.m_data[i].getContent() == CONTENT_MUD
|
||||
|| vmanip.m_data[i].getContent() == CONTENT_SAND
|
||||
|| vmanip.m_data[i].getContent() == CONTENT_GRAVEL
|
||||
if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")
|
||||
|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")
|
||||
|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
|
||||
|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND")
|
||||
|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL")
|
||||
) && (air_detected || water_detected))
|
||||
{
|
||||
if(current_depth == 0 && y <= WATER_LEVEL+2
|
||||
|
@ -2043,23 +2057,23 @@ void make_block(BlockMakeData *data)
|
|||
((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
|
||||
);
|
||||
if (have_clay)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_CLAY);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_SAND);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
|
||||
}
|
||||
#if 1
|
||||
else if(current_depth==0 && !water_detected
|
||||
&& y >= WATER_LEVEL && air_detected)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_GRASS);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
|
||||
#endif
|
||||
else
|
||||
vmanip.m_data[i] = MapNode(CONTENT_MUD);
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_MUD
|
||||
|| vmanip.m_data[i].getContent() == CONTENT_GRASS)
|
||||
vmanip.m_data[i] = MapNode(CONTENT_STONE);
|
||||
if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
|
||||
|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
|
||||
vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
|
||||
}
|
||||
|
||||
current_depth++;
|
||||
|
@ -2113,7 +2127,7 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
u32 i = data->vmanip->m_area.index(p);
|
||||
MapNode *n = &data->vmanip->m_data[i];
|
||||
if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
|
||||
if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
|
@ -2127,17 +2141,17 @@ void make_block(BlockMakeData *data)
|
|||
u32 i = data->vmanip->m_area.index(p);
|
||||
MapNode *n = &data->vmanip->m_data[i];
|
||||
|
||||
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
|
||||
if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND"))
|
||||
continue;
|
||||
|
||||
// Papyrus grows only on mud and in water
|
||||
if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
|
||||
if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL)
|
||||
{
|
||||
p.Y++;
|
||||
make_papyrus(vmanip, p);
|
||||
make_papyrus(vmanip, p, ndef);
|
||||
}
|
||||
// Trees grow only on mud and grass, on land
|
||||
else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
|
||||
else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
|
||||
{
|
||||
p.Y++;
|
||||
//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
|
||||
|
@ -2150,16 +2164,16 @@ void make_block(BlockMakeData *data)
|
|||
is_apple_tree = noise2d_perlin(
|
||||
0.5+(float)p.X/100, 0.5+(float)p.Z/100,
|
||||
data->seed+342902, 3, 0.45) > 0.2;
|
||||
make_tree(vmanip, p, is_apple_tree);
|
||||
make_tree(vmanip, p, is_apple_tree, ndef);
|
||||
}
|
||||
else
|
||||
make_jungletree(vmanip, p);
|
||||
make_jungletree(vmanip, p, ndef);
|
||||
}
|
||||
// Cactii grow only on sand, on land
|
||||
else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
|
||||
else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2)
|
||||
{
|
||||
p.Y++;
|
||||
make_cactus(vmanip, p);
|
||||
make_cactus(vmanip, p, ndef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2188,8 +2202,8 @@ void make_block(BlockMakeData *data)
|
|||
{
|
||||
u32 i = data->vmanip->m_area.index(p);
|
||||
MapNode *n = &data->vmanip->m_data[i];
|
||||
if(data->nodemgr->get(*n).is_ground_content
|
||||
|| n->getContent() == CONTENT_JUNGLETREE)
|
||||
if(data->nodedef->get(*n).is_ground_content
|
||||
|| n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
|
@ -2205,10 +2219,10 @@ void make_block(BlockMakeData *data)
|
|||
continue;
|
||||
/*p.Y--;
|
||||
if(vmanip.m_area.contains(p))
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
|
||||
p.Y++;*/
|
||||
if(vmanip.m_area.contains(p))
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
|
||||
vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGNRASS");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2236,7 +2250,7 @@ void make_block(BlockMakeData *data)
|
|||
/*{
|
||||
u32 i = data->vmanip->m_area.index(v3s16(p));
|
||||
MapNode *n = &data->vmanip->m_data[i];
|
||||
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
|
||||
if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
|
||||
continue;
|
||||
}*/
|
||||
// Will be placed one higher
|
||||
|
@ -2271,7 +2285,7 @@ void make_block(BlockMakeData *data)
|
|||
/*{
|
||||
u32 i = data->vmanip->m_area.index(v3s16(p));
|
||||
MapNode *n = &data->vmanip->m_data[i];
|
||||
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
|
||||
if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
|
||||
continue;
|
||||
}*/
|
||||
// Will be placed one lower
|
||||
|
@ -2288,7 +2302,7 @@ BlockMakeData::BlockMakeData():
|
|||
no_op(false),
|
||||
vmanip(NULL),
|
||||
seed(0),
|
||||
nodemgr(NULL)
|
||||
nodedef(NULL)
|
||||
{}
|
||||
|
||||
BlockMakeData::~BlockMakeData()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue