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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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parent
c0f6395cf0
commit
df8346ef4d
14 changed files with 447 additions and 377 deletions
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@ -275,7 +275,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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else
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{
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MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
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//if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
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if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
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{
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no_sunlight = true;
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@ -331,26 +330,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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}
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else if(nodemgr->get(n).light_propagates == false)
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{
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/*// DEPRECATED TODO: REMOVE
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if(grow_grass)
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{
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bool upper_is_air = false;
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try
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{
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if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
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upper_is_air = true;
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}
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catch(InvalidPositionException &e)
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{
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}
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// Turn mud into grass
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if(upper_is_air && n.getContent() == CONTENT_MUD
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&& current_light == LIGHT_SUN)
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{
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n.d = CONTENT_GRASS;
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}
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}*/
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// A solid object is on the way.
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stopped_to_solid_object = true;
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