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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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14 changed files with 447 additions and 377 deletions
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@ -25,6 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "utility.h"
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#include "nameidmapping.h"
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#include <map>
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/*
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Legacy node definitions
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*/
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#define WATER_ALPHA 160
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@ -91,6 +96,54 @@ void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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mprop.cuttability = -1.0;
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}
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/*
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Legacy node content type IDs
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Ranges:
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0x000...0x07f (0...127): param2 is fully usable
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126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE).
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0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
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*/
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#define CONTENT_STONE 0
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#define CONTENT_WATER 2
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#define CONTENT_TORCH 3
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#define CONTENT_WATERSOURCE 9
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#define CONTENT_SIGN_WALL 14
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#define CONTENT_CHEST 15
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#define CONTENT_FURNACE 16
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#define CONTENT_LOCKABLE_CHEST 17
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#define CONTENT_FENCE 21
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#define CONTENT_RAIL 30
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#define CONTENT_LADDER 31
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#define CONTENT_LAVA 32
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#define CONTENT_LAVASOURCE 33
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#define CONTENT_GRASS 0x800 //1
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#define CONTENT_TREE 0x801 //4
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#define CONTENT_LEAVES 0x802 //5
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#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
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#define CONTENT_MESE 0x804 //7
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#define CONTENT_MUD 0x805 //8
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#define CONTENT_CLOUD 0x806 //10
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#define CONTENT_COALSTONE 0x807 //11
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#define CONTENT_WOOD 0x808 //12
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#define CONTENT_SAND 0x809 //13
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#define CONTENT_COBBLE 0x80a //18
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#define CONTENT_STEEL 0x80b //19
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#define CONTENT_GLASS 0x80c //20
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#define CONTENT_MOSSYCOBBLE 0x80d //22
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#define CONTENT_GRAVEL 0x80e //23
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#define CONTENT_SANDSTONE 0x80f //24
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#define CONTENT_CACTUS 0x810 //25
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#define CONTENT_BRICK 0x811 //26
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#define CONTENT_CLAY 0x812 //27
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#define CONTENT_PAPYRUS 0x813 //28
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#define CONTENT_BOOKSHELF 0x814 //29
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#define CONTENT_JUNGLETREE 0x815
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#define CONTENT_JUNGLEGRASS 0x816
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#define CONTENT_NC 0x817
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#define CONTENT_NC_RB 0x818
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#define CONTENT_APPLE 0x819
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#define CONTENT_SAPLING 0x820
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/*
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A conversion table for backwards compatibility.
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Maps <=v19 content types to current ones.
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@ -202,7 +255,87 @@ void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
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nimap->set(CONTENT_AIR, "air");
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}
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// See header for description
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class NewNameGetter
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{
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public:
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NewNameGetter()
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{
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old_to_new["CONTENT_STONE"] = "";
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old_to_new["CONTENT_WATER"] = "";
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old_to_new["CONTENT_TORCH"] = "";
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old_to_new["CONTENT_WATERSOURCE"] = "";
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old_to_new["CONTENT_SIGN_WALL"] = "";
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old_to_new["CONTENT_CHEST"] = "";
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old_to_new["CONTENT_FURNACE"] = "";
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old_to_new["CONTENT_LOCKABLE_CHEST"] = "";
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old_to_new["CONTENT_FENCE"] = "";
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old_to_new["CONTENT_RAIL"] = "";
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old_to_new["CONTENT_LADDER"] = "";
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old_to_new["CONTENT_LAVA"] = "";
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old_to_new["CONTENT_LAVASOURCE"] = "";
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old_to_new["CONTENT_GRASS"] = "";
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old_to_new["CONTENT_TREE"] = "";
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old_to_new["CONTENT_LEAVES"] = "";
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old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "";
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old_to_new["CONTENT_MESE"] = "";
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old_to_new["CONTENT_MUD"] = "";
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old_to_new["CONTENT_CLOUD"] = "";
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old_to_new["CONTENT_COALSTONE"] = "";
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old_to_new["CONTENT_WOOD"] = "";
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old_to_new["CONTENT_SAND"] = "";
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old_to_new["CONTENT_COBBLE"] = "";
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old_to_new["CONTENT_STEEL"] = "";
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old_to_new["CONTENT_GLASS"] = "";
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old_to_new["CONTENT_MOSSYCOBBLE"] = "";
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old_to_new["CONTENT_GRAVEL"] = "";
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old_to_new["CONTENT_SANDSTONE"] = "";
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old_to_new["CONTENT_CACTUS"] = "";
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old_to_new["CONTENT_BRICK"] = "";
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old_to_new["CONTENT_CLAY"] = "";
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old_to_new["CONTENT_PAPYRUS"] = "";
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old_to_new["CONTENT_BOOKSHELF"] = "";
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old_to_new["CONTENT_JUNGLETREE"] = "";
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old_to_new["CONTENT_JUNGLEGRASS"] = "";
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old_to_new["CONTENT_NC"] = "";
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old_to_new["CONTENT_NC_RB"] = "";
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old_to_new["CONTENT_APPLE"] = "";
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old_to_new["CONTENT_SAPLING"] = "";
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// Just in case
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old_to_new["CONTENT_IGNORE"] = "ignore";
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old_to_new["CONTENT_AIR"] = "air";
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}
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std::string get(const std::string &old)
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{
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std::map<std::string, std::string>::const_iterator i;
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i = old_to_new.find(old);
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if(i == old_to_new.end())
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return "";
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return i->second;
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}
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private:
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std::map<std::string, std::string> old_to_new;
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};
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NewNameGetter newnamegetter;
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std::string content_mapnode_get_new_name(const std::string &oldname)
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{
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return newnamegetter.get(oldname);
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}
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content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef)
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{
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std::string newname = content_mapnode_get_new_name(oldname);
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if(newname == "")
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return CONTENT_IGNORE;
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content_t id;
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bool found = ndef->getId(newname, id);
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if(!found)
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return CONTENT_IGNORE;
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return id;
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}
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// Initialize default (legacy) node definitions
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void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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{
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content_t i;
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