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Improved Player Physics
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parent
86b906d015
commit
df3c925b3c
10 changed files with 295 additions and 109 deletions
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@ -2344,6 +2344,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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infostream<<"Server: Sending content to "
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<<getPlayerName(peer_id)<<std::endl;
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// Send player movement settings
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SendMovement(m_con, peer_id);
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// Send item definitions
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SendItemDef(m_con, peer_id, m_itemdef);
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@ -3534,6 +3537,32 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
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Static send methods
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*/
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void Server::SendMovement(con::Connection &con, u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_MOVEMENT);
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writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
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writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
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writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
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writeF1000(os, g_settings->getFloat("movement_speed_walk"));
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writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
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writeF1000(os, g_settings->getFloat("movement_speed_fast"));
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writeF1000(os, g_settings->getFloat("movement_speed_climb"));
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writeF1000(os, g_settings->getFloat("movement_speed_jump"));
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writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
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writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
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writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
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writeF1000(os, g_settings->getFloat("movement_gravity"));
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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con.Send(peer_id, 0, data, true);
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}
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void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
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{
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DSTACK(__FUNCTION_NAME);
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