mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
fix: some code tidy about includes & irr namespaces
This commit is contained in:
parent
48d5abd5be
commit
de85bc9227
14 changed files with 59 additions and 65 deletions
|
@ -188,7 +188,7 @@ public:
|
|||
|
||||
static ClientActiveObject* create(Client *client, ClientEnvironment *env);
|
||||
|
||||
void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr);
|
||||
void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr);
|
||||
void removeFromScene(bool permanent);
|
||||
void updateLight(u32 day_night_ratio);
|
||||
void updateNodePos();
|
||||
|
@ -219,7 +219,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
|
|||
return new TestCAO(client, env);
|
||||
}
|
||||
|
||||
void TestCAO::addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr)
|
||||
void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
@ -590,7 +590,7 @@ void GenericCAO::removeFromScene(bool permanent)
|
|||
m_client->getMinimap()->removeMarker(&m_marker);
|
||||
}
|
||||
|
||||
void GenericCAO::addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr)
|
||||
void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
|
||||
{
|
||||
m_smgr = smgr;
|
||||
|
||||
|
@ -1484,10 +1484,10 @@ void GenericCAO::updateBonePosition()
|
|||
if (m_bone_position.empty() || !m_animated_meshnode)
|
||||
return;
|
||||
|
||||
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
|
||||
m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render
|
||||
for (auto &it : m_bone_position) {
|
||||
std::string bone_name = it.first;
|
||||
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
|
||||
scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
|
||||
if (bone) {
|
||||
bone->setPosition(it.second.X);
|
||||
bone->setRotation(it.second.Y);
|
||||
|
@ -1496,7 +1496,7 @@ void GenericCAO::updateBonePosition()
|
|||
|
||||
// search through bones to find mistakenly rotated bones due to bug in Irrlicht
|
||||
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
|
||||
irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
|
||||
scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
|
||||
if (!bone)
|
||||
continue;
|
||||
|
||||
|
@ -1924,7 +1924,7 @@ void GenericCAO::updateMeshCulling()
|
|||
return;
|
||||
}
|
||||
|
||||
irr::scene::ISceneNode *node = getSceneNode();
|
||||
scene::ISceneNode *node = getSceneNode();
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue