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fix: some code tidy about includes & irr namespaces

This commit is contained in:
Loic Blot 2021-05-03 10:27:00 +02:00 committed by Loïc Blot
parent 48d5abd5be
commit de85bc9227
14 changed files with 59 additions and 65 deletions

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@ -33,17 +33,13 @@ class LocalPlayer;
struct ItemStack;
class WieldMeshSceneNode;
namespace irr { namespace scene {
class ISceneManager;
}}
class ClientActiveObject : public ActiveObject
{
public:
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
virtual ~ClientActiveObject();
virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) = 0;
virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0;
virtual void removeFromScene(bool permanent) {}
virtual void updateLight(u32 day_night_ratio) {}