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Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
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22 changed files with 87 additions and 111 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "scripting_server.h"
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#include "content/subgames.h"
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#include "porting.h"
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/**
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* Manage server mods
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@ -66,14 +67,10 @@ void ServerModManager::loadMods(ServerScripting *script)
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"Only characters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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auto t = std::chrono::steady_clock::now();
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auto t = porting::getTimeMs();
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script->loadMod(script_path, mod.name);
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infostream << "Mod \"" << mod.name << "\" loaded after "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now() - t).count() * 0.001f
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<< " seconds" << std::endl;
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<< (porting::getTimeMs() - t) << " ms" << std::endl;
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}
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// Run a callback when mods are loaded
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