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Overall improvements to log messages (#9598)

Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
This commit is contained in:
sfan5 2020-04-08 20:13:23 +02:00 committed by GitHub
parent 3494475df1
commit de73f989eb
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 87 additions and 111 deletions

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@ -207,9 +207,6 @@ int main(int argc, char *argv[])
sanity_check(!game_params.world_path.empty());
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
@ -686,8 +683,6 @@ static bool auto_select_world(GameParams *game_params)
// No world was specified; try to select it automatically
// Get information about available worlds
verbosestream << _("Determining world path") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
@ -708,7 +703,7 @@ static bool auto_select_world(GameParams *game_params)
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream << "Creating default world at ["
infostream << "Using default world at ["
<< world_path << "]" << std::endl;
}
@ -770,7 +765,6 @@ static bool determine_subgame(GameParams *game_params)
assert(game_params->world_path != ""); // Pre-condition
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {