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Convert transparency flag to skybox types
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8 changed files with 28 additions and 34 deletions
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@ -8781,6 +8781,8 @@ child will follow movement and rotation of that bone.
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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* `"skybox_back"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in foreground.
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* `"skybox_front"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in background.
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* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
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(default: `"regular"`)
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* `textures`: A table containing up to six textures in the following
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@ -8789,13 +8791,9 @@ child will follow movement and rotation of that bone.
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bottom texture and the bottom edge of the top texture touch the east face).
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Some top and bottom textures expect to be aligned with the north face and will need to be rotated
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by -90 and 90 degrees, respectively, to fit the eastward orientation.
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* `transparency`: Used by the `"skybox"` type. The type of transparency to use. (default: `"solid"`)
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* `"solid"`: For textures without an alpha channel, `sky_color` is not used.
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* `"transparent_back"`: Show stars / sun / moon over the alpha channel, `sky_color` is used.
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* `"transparent_front"`: Show stars / sun / moon behind the alpha channel, `sky_color` is used.
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* `clouds`: Boolean for whether clouds appear. (default: `true`)
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* `sky_color`: A table used in `"regular"` and `"skybox"` types only. If used with the later,
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the `textures` should have an alpha channel. Contains the following values (alpha is ignored):
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* `sky_color`: A table used in `"regular"`, `"skybox_back"`, `"skybox_front"` types only. For a skybox
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the `textures` should have an alpha channel. Contains the following values (alpha is ignored):
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* `day_sky`: ColorSpec, for the top half of the sky during the day.
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(default: `#61b5f5`)
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* `day_horizon`: ColorSpec, for the bottom half of the sky during the day.
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