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Tweaking around

This commit is contained in:
Perttu Ahola 2011-01-25 09:30:49 +02:00
parent 39fbf15273
commit de3fdba568
4 changed files with 23 additions and 34 deletions

View file

@ -252,9 +252,6 @@ TODO: Change AttributeList to split the area into smaller sections so
TODO: Change AttributeList to be 2D, as it would be too slow to search
in 3D fields anyway.
FIXME: The new pre-sunlight-propagation code messes up with initial
water lighting. Does it any more?
TODO: Remove HMParams
TODO: Flowing water to actually contain flow direction information
@ -2119,9 +2116,9 @@ int main(int argc, char *argv[])
camera_direction.rotateXZBy(camera_yaw);
// This is at the height of the eyes of the current figure
v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
// This is more like in minecraft
//v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
camera->setPosition(camera_position);
// *100.0 helps in large map coordinates
@ -2752,7 +2749,8 @@ int main(int argc, char *argv[])
//TimeTaker //timer10("//timer10");
video::SMaterial m;
m.Thickness = 10;
//m.Thickness = 10;
m.Thickness = 3;
m.Lighting = false;
driver->setMaterial(m);