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[CSM] Add camera API (#5609)
* [CSM] Add camera API roper rebase & squash * Address nerzhul's review
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11 changed files with 314 additions and 70 deletions
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@ -694,7 +694,7 @@ Call these functions only at load time!
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.localplayer`
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* Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods.
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* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
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### Client Environment
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* `minetest.get_player_names()`
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@ -750,7 +750,7 @@ Call these functions only at load time!
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* Encodes a string in base64.
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* `minetest.decode_base64(string)`: returns string
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* Decodes a string encoded in base64.
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* `minetest.gettext(string) : returns string
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* `minetest.gettext(string)` : returns string
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* look up the translation of a string in the gettext message catalog
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* `fgettext_ne(string, ...)`
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* call minetest.gettext(string), replace "$1"..."$9" with the given
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@ -762,7 +762,9 @@ Call these functions only at load time!
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### UI
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* `minetest.ui.minimap`
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* Reference to the minimap object. See `Minimap` class reference for methods.
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* Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
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* `minetest.camera`
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* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
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* `minetest.show_formspec(formname, formspec)` : returns true on success
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* Shows a formspec to the player
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* `minetest.display_chat_message(message)` returns true on success
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@ -785,6 +787,40 @@ An interface to manipulate minimap on client UI
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* `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
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* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
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### Camera
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An interface to get or set information about the camera and cameranode.
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Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
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#### Methods
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* `set_camera_mode(mode)`
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* Pass `0` for first-person, `1` for third person, and `2` for third person front
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* `get_camera_mode()`
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* Returns with same syntax as above
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* `get_fov()`
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* Returns:
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```lua
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{
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x = number,
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y = number,
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max = number,
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actual = number
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}
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```
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* `get_pos()`
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* Returns position of camera with view bobbing
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* `get_offset()`
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* Returns eye offset vector
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* `get_look_dir()`
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* Returns eye direction unit vector
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* `get_look_vertical()`
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* Returns pitch in radians
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* `get_look_horizontal()`
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* Returns yaw in radians
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* `get_aspect_ratio()`
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* Returns aspect ratio of screen
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### LocalPlayer
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An interface to retrieve information about the player. The player is
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not accessible until the client is fully done loading and therefore
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@ -844,16 +880,6 @@ Methods:
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* returns last player speed
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* `get_breath()`
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* returns the player's breath
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* `get_look_dir()`
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* returns look direction vector
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* `get_look_horizontal()`
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* returns look horizontal angle
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* `get_look_vertical()`
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* returns look vertical angle
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* `get_eye_pos()`
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* returns the player's eye position
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* `get_eye_offset()`
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* returns the player's eye shift vector
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* `get_movement_acceleration()`
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* returns acceleration of the player in different environments:
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