1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

bug-fixin'

This commit is contained in:
Perttu Ahola 2011-02-08 01:12:55 +02:00
parent 25a7fabed8
commit dd9e82f5bc
24 changed files with 347 additions and 178 deletions

View file

@ -25,51 +25,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "texture.h"
#include <string>
enum MaterialType{
MATERIAL_ALPHA_NONE,
MATERIAL_ALPHA_VERTEX,
MATERIAL_ALPHA_SIMPLE, // >127 = opaque
MATERIAL_ALPHA_BLEND,
};
// Material flags
#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
/*
This fully defines the looks of a tile.
The SMaterial of a tile is constructed according to this.
*/
struct TileSpec
{
TileSpec():
alpha(255)
alpha(255),
material_type(MATERIAL_ALPHA_NONE),
material_flags(
MATERIAL_FLAG_BACKFACE_CULLING
)
{
}
bool operator==(TileSpec &other)
{
return (spec == other.spec && alpha == other.alpha);
return (
spec == other.spec &&
alpha == other.alpha &&
material_type == other.material_type &&
material_flags == other.material_flags
);
}
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material)
{
if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
dstream<<"WARNING: TileSpec: alpha != 255 "
"but not MATERIAL_ALPHA_VERTEX"
<<std::endl;
if(material_type == MATERIAL_ALPHA_NONE)
material.MaterialType = video::EMT_SOLID;
else if(material_type == MATERIAL_ALPHA_VERTEX)
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
else if(material_type == MATERIAL_ALPHA_SIMPLE)
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
else if(material_type == MATERIAL_ALPHA_BLEND)
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
}
// Specification of texture
TextureSpec spec;
// Vertex alpha
u8 alpha;
// Material type
u8 material_type;
// Material flags
u8 material_flags;
};
#if 0
struct TileSpec
{
TileSpec():
alpha(255)
{
}
TileSpec(const std::string &a_name):
name(a_name),
alpha(255)
{
}
TileSpec(const char *a_name):
name(a_name),
alpha(255)
{
}
bool operator==(TileSpec &other)
{
return (name == other.name && alpha == other.alpha);
}
// path + mods
std::string name;
u8 alpha;
};
#endif
#endif