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Decoration: Add schematic rotation support
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parent
131eb56f52
commit
dd6d1afd8e
5 changed files with 113 additions and 45 deletions
115
src/mapgen.cpp
115
src/mapgen.cpp
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@ -535,28 +535,10 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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c_place_on != CONTENT_IGNORE)
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return;
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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if (!vm->m_area.contains(vi))
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continue;
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if (schematic[i].getContent() == CONTENT_IGNORE)
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continue;
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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continue;
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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vm->m_data[vi] = schematic[i];
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vm->m_data[vi].param1 = 0;
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}
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}
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
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blitToVManip(p, vm, rot, false);
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}
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@ -570,32 +552,58 @@ std::string DecoSchematic::getName() {
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}
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void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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assert(schematic != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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int rot, bool force_placement) {
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int xstride = 1;
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int ystride = size.X;
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int zstride = size.X * size.Y;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (size.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (size.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (size.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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s16 sx = size.X;
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s16 sy = size.Y;
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s16 sz = size.Z;
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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int i_start, i_step_x, i_step_z;
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switch (rot) {
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case ROTATE_90:
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i_start = sx - 1;
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i_step_x = zstride;
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i_step_z = -xstride;
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SWAP(s16, sx, sz);
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break;
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case ROTATE_180:
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i_start = zstride * (sz - 1) + sx - 1;
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i_step_x = -xstride;
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i_step_z = -zstride;
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break;
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case ROTATE_270:
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i_start = zstride * (sz - 1);
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i_step_x = -zstride;
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i_step_z = xstride;
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SWAP(s16, sx, sz);
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break;
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default:
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i_start = 0;
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i_step_x = xstride;
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i_step_z = zstride;
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}
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for (s16 z = 0; z != sz; z++)
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for (s16 y = 0; y != sy; y++) {
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u32 i = z * i_step_z + y * ystride + i_start;
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for (s16 x = 0; x != sx; x++, i += i_step_x) {
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u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
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if (!vm->m_area.contains(vi))
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continue;
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if (schematic[i].getContent() == CONTENT_IGNORE)
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continue;
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if (!force_placement) {
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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continue;
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}
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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@ -603,6 +611,31 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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vm->m_data[vi].param1 = 0;
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}
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}
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}
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void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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assert(schematic != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
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v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
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v3s16(size.Z, size.Y, size.X) : size;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (s.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (s.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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blitToVManip(p, vm, rot, true);
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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