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Add on_deactivate callback for luaentities (#10723)
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12 changed files with 106 additions and 27 deletions
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@ -70,6 +70,10 @@ public:
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virtual bool environmentDeletes() const
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{ return true; }
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// Safely mark the object for removal or deactivation
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void markForRemoval();
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void markForDeactivation();
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(ActiveObjectType type,
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ServerEnvironment *env, u16 id, v3f pos,
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@ -213,25 +217,6 @@ public:
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*/
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u16 m_known_by_count = 0;
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/*
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- Whether this object is to be removed when nobody knows about
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it anymore.
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- Removal is delayed to preserve the id for the time during which
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it could be confused to some other object by some client.
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- This is usually set to true by the step() method when the object wants
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to be deleted but can be set by anything else too.
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*/
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bool m_pending_removal = false;
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/*
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Same purpose as m_pending_removal but for deactivation.
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deactvation = save static data in block, remove active object
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If this is set alongside with m_pending_removal, removal takes
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priority.
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*/
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bool m_pending_deactivation = false;
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/*
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A getter that unifies the above to answer the question:
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"Can the environment still interact with this object?"
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@ -239,6 +224,9 @@ public:
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inline bool isGone() const
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{ return m_pending_removal || m_pending_deactivation; }
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inline bool isPendingRemoval() const
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{ return m_pending_removal; }
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/*
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Whether the object's static data has been stored to a block
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*/
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@ -250,6 +238,9 @@ public:
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v3s16 m_static_block = v3s16(1337,1337,1337);
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protected:
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virtual void onMarkedForDeactivation() {}
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virtual void onMarkedForRemoval() {}
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virtual void onAttach(int parent_id) {}
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virtual void onDetach(int parent_id) {}
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@ -257,6 +248,27 @@ protected:
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v3f m_base_position;
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std::unordered_set<u32> m_attached_particle_spawners;
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/*
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Same purpose as m_pending_removal but for deactivation.
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deactvation = save static data in block, remove active object
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If this is set alongside with m_pending_removal, removal takes
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priority.
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Note: Do not assign this directly, use markForDeactivation() instead.
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*/
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bool m_pending_deactivation = false;
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/*
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- Whether this object is to be removed when nobody knows about
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it anymore.
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- Removal is delayed to preserve the id for the time during which
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it could be confused to some other object by some client.
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- This is usually set to true by the step() method when the object wants
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to be deleted but can be set by anything else too.
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Note: Do not assign this directly, use markForRemoval() instead.
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*/
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bool m_pending_removal = false;
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/*
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Queue of messages to be sent to the client
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*/
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